The Last Gamer – essential viewing and reading

Just thought I’d plug a fellow gamer’s amazing series of videos and the recently announced website, Last Gamer.

The first video I saw by Joel was his Afterburner review, where he took us through the various ports of Afterburner over the years, and then finishes off with the amazing Afterburner 2 DX cab. But don’t take my word for it, take his:

His latest round of videos have documented, from start to finish, the building and move-in of his new console games room, and the thing is magnificent to behold! And because I’m such a nice guy, here they are in order:

Oh, and be sure to checkout the Q&A session for a great story about his early days running an import store and an amazing phone call with Capcom Japan πŸ™‚

Well done on the amazing job done Joel, and congrats on getting the website up! Looking forward to the impending video, as it’s going to involve what might be my favourite console – the Saturn πŸ˜‰

Overhauling the Sega Astro City – Part 13, final thoughts

Wow, who would have thought I’d actually get to this post, let alone finishing the project?

Well, the project was actually finished up a few months back, but I’m glad I got this post in there to round things off. This was a pretty big undertaking for me since it was my first arcade cabinet overhaul, and I have to say it went really well. The cabinet’s running beautifully and is happily playing anything I can throw at it. Once I have my Naomi IO and get around to building a converter for Model 2/Model 3 boards, I’ll be absolutely done.

So, with all this experience in mind, would I have done anything all that differently?

To be honest, not much went awry – I’m happy with the end result, and there have been no dramas with the setup. The only changes I’ll be making is that I’ll be splicing in button 4 for players 1 and 2 from the JAMMA harness into the JAMMA+ harness wiring to save swapping connections, but that’s it.

Thanks for sticking with this series of posts – if you want to check out the whole series there’s the Sega Astro City Overhaul tag, but for convenience, here’s the full listing:

Big thanks to the Aussie Arcade crew for helping with some daft questions throughout the process, it’s an amazing community of enthusiasts over there!

Now with this one sorted, I’ll have to see what my next project entails!

Sega Ages 2500 Phantasy Star: Generation 1 FAQ

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There’s no such thing as too much love for Phantasy Star. For this FAQ, I’ll list all the resources I used to finish Phantasy Star: Generation 1, the Sega Ages 2500 remake of Phantasy Star, as well as some hints that the existing guides and FAQs have missed.

First up, your essential resources:

  • Omar PΓ©rez’s Mini-FAQ (GameFAQs): This is your base for the game, as it contains the information to get most of the core items, the sequence to play through the game and all sorts of other goodies. The content up until you go to Dezoris can be a bit light at times (more on filling those gaps is noted below), but once you jet off to the ice planet, it is 110% rock solid. I would not have been able to finish this game without his guide, especially with his constant plugs to use the Collaboration system πŸ™‚
  • Bokokun’s Lists FAQ (GameFAQs): It’s in shift-JIS, so make sure you have Japanese fonts installed. I can read hiragana, katakana and a bit of kanji, so Bokokun’s guide was a godsend in filling in the gaps when my brain wouldn’t articulate everything correctly πŸ™‚ Especially noteworthy is his guide to the Collaboration system, which saved my bacon on the final boss fights.
  • Wolfgang Landgraf’s Phantasy Star: Generation 1 guide. I used his Phantasy Star: Generation 2 guide extensively when I played through that a few years back, and once again he comes to the rescue with detailed maps on every dungeon in the game, translations of items in the store, general hints and full overland maps – his maps of Dezoris were amazingly helpful as I kept getting lost πŸ˜‰
  • Dark Vortex’s (Quan Jin’s) Phantasy Star FAQ (Sega Master System; GameFAQs). For the areas where Omar’s guide skimmed over pretty quickly, all the necessary info was neatly tucked away in Dark Vortex’s FAQ for the original Phantasy Star on the Master System. To be honest, any of the FAQs for PS1 would suffice, I just happened to prefer Dark Vortex’s.

The other thing I did to make life easier was to hack my levels to save on grinding – in the first instance, I bumped Alis to level 60-ish; later on when I amassed the rest of the party, I was pleased to see they all leveled up with Alis even when they weren’t in your party. Later into the game, I noticed in a few battles things were getting a little dicey, so I hacked my characters again to level 95 (or 9,000,000 EXP!) to finish off the game. You’re welcome to grind to your heart’s content, but I’m time poor and as much as I adore the early Phantasy Star games, PS1 and PS2 are too grind-heavy these days. I’ve already done the hard yards back in the day, so I was lazy with the remakes πŸ˜› I’ll be posting an updated guide on hacking the experience levels of the other characters in the future, and will look at uploading a guide to GameFAQs as well at some stage.

So, using all those documents above, you’ll be relatively set. I’d use Omar’s guide as the base, use Bokokun’s guide to help with identifying items and spells, Wolfgang’s guide for dungeon maps and fill in the gaps with Dark Vortex’s FAQ. There are still a few tricks that may step you up, so apart from the obvious (talk to everyone two or three times to exhaust the conversation chains, consult often, keep track of locations being mentioned in green [a working knowledge or katakana and hiragana helps, otherwise use Bokokun’s guide], etc), here are some situation specific details I noted during my playthrough:

Naula Key (Naura no kagi)

Talk to the man at Eppi (village leader), get Hashim’s Key (Hashim no kagi), talk to the village leader again, consult (L1), goto Parolit, talk to Mary (Meari-), and you should get the Naula Key (Naura no kagi) to enter Naula Cave.

Toriada Key (Toriada no kagi)

The Toriada Key (Toriada no kagi) is in the brown house in Gothic. Use it to enter Toriada Prison.

Bortevo Key (Bartevo no kagi)

To obtain the Bortevo Key (Bartevo no kagi), in Bortevo go to the top-right house, talk to Garingu and you should get the Bortevo Key (Bartevo no kagi). Consult a few times prior to getting it as I remember Myau mentions Garingu.

Hapsby

After obtaining the polymetal, you’ll find Haspy by searching the bottom-right house in Bortevo.

Casba Dragon

This one drove me nuts, so here’s how I got the dragon to appear in the dungeon. Goto Casba, talk to the people in there, especially the girl Natalia (Nataria), consult, then goto Uzo and talk to Vivian (Bibian), consult, talk to the rest of the townspeople in Uzo, head back to Casba, talk to everyone and by now you should be getting plenty of people talking about the Blue Dragon in the dungeon. Consult, save then head back into the dungeon, and he should be there. Remember to head to Bortevo afterwards to grab the hovercraft.

Hovercraft

Head to the building next to the save game panel and search it – Hapsby will nerd it up and you can jump into it by pressing R1 when you’re next to the water (saves going into your inventory to active it every time).

Abion/Forgotten Tower and Medusa’s Tower

I found that I did these the opposite order that Omar’s FAQ suggests you do them in owing to what my characters were talking about when using the consult command. I did Abion/Forgotten Tower first and tackled Medusa’s Tower second. I never got around to doing Jara Cave πŸ˜›

Aukuba

Omar notes Aukaba as Twintown; doesn’t really matter, but when all my characters started talking about Aukbara no machi, it confused the buggery out of me. Having only played through Phantasy Star on the SMS once, I had a d’uh moment when I arrived and realised they were one and the same. Go me!

Gaining entrance to the Guaron Morgue

I can’t take credit for this one – Busterbeam over on the GameFAQs board pointed this out ( the original thread is here). To gain entrance to the Guaron Morgue, here’s the full list of what I did: I talked to the two Head Dezorians in Aukuba (they’re in red outfits, each in their own house either side of the town entrance), consulted, went to Guaron, got denied twice, consulted, returned to Aukuba, talked to the Head Dezorian on the left, consulted, returned to Guaron Morgue, and was permitted entry. Thanks Busterbeam!

Getting past the pit in Guaron Morgue

Use Myau’s Report techniqe (also referred to as his trap disarm spell) just prior to the pit in Guaron Morgue that leads yo the Laconian armour. You’ll go straight on top of it and won’t swear at the TV like I did three times before I realiased you had to use his technique πŸ˜›

Ice Dungeon gibberish

This one’s an anomally – using consult after finishing the Guaron Morgue and before heading into the Ice Dungeon, at the end of a conversation Alis exclaims “Ha-a-a [X] [Triangle] [Square] [O] [Triangle] [Square] [O] [X] [X]”. I’ve no idea if this is a fancy cheat or code, but thought I’d note it down regardless.

I think that covers it – again, huge props to the authors of those FAQs, I wouldn’t have even hoped to have made it through Phantasy Star: Generation 1 without your help!

I need to buy 1UP Presents and SCROLL

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I’ve been getting back into the habit of reading Jeremy Parish’s GameSpite blog of late, probably inspired by listening to old Retronauts podcasts (just finished number… 61? It was the Persona podcast). Anywho, apart from wanting to buy the complete set of GameSpite Quarterly to date (now up to Volume 8), he has recently plugged the new on-demand publication coming out of the 1UP stables, 1UP Presents. The page count is low, but given it’s on demand, I think the price isn’t too shabby (available here). The only bummer is that international postage is $13 or so. Since that covers up to 5 magazines in a single hit though, it just means I’ll wait for a few issues to come out to make the most of that postage cost.

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However, what was also interesting is that fellow 1UP stalwart Ray Barnholt has started up another publication via HP’s same MagCloud on-demand print service titled SCROLL. The scope seems a little more retro-focused compared to 1up Presents, but it’s definitely a nice complement. Currently, issues 1 and 2 are available. I love publications on retro stuff (which is why I love Retrogamer), so it’s been added to my “to-get” list πŸ™‚

The good news is that they’re both on MagCloud, so that $13 postage fee for up to five magazines? I’m already at three when you consider there’s one issue of 1UP Presents and two issues of SCROLL available. All I need are two more magazines and I’m sorted for an order πŸ™‚

Overhauling the Sega Astro City – Part 12, replacing the monitor

Of all the aspects of the overhaul, replacing the monitor was the one I was dreading. The big 29″/68cm tubes are heavy, you have to be careful discharging the tubes and I was worried about scratching the new screen πŸ™‚ To my surprise, it actually wasn’t too tricky.

First up, the monitor (i.e. tube, chassis and mounting cage) had already been removed from the cabinet while I was rewiring it. I discharged the tube safely, grabbed a cushion off a nearby couch, and gingerly laid it face-down on the cushion so I could work on the cage and chassis without worrying about cracking the tube:

After using my capable screwdriver that will allow the shaft to bend at 45° and 90° angles and treating it like a wrench with a big phillips head screwdriver tip, I managed to remove the cage from the tube:

With that finished, here’s the chassis I removed the chassis from the cage before starting on the tube:

This left me with a nice empty cage to work with:

Next up, I grabbed the fresh, shiny Universal Chassis I ordered a while back for this job. I sourced the chassis from Jomac, who happen to be an amazing team to work with, provide expert advice and offer extremely competitive prices (in other words, they come extremely highly recommended). I then mounted the chassis to the cage like so:

Easy.

Next up came decasing the tube. I was able to source a Teac 68cm TV circa late-90s/early 00s from my parents that was perfect for the job – 68cm tubes are an almost 1:1 replacement for 29″ arcade tubes and are amazing quality. Paired with a Universal Chassis solution from Jomac, and I had a dual-resolution 15k/24k monitor for the price of a chassis, no need for factoring massive costs for sourcing arcade tubes.

Anywho, the tube was safely discharged and I repeated the same process as before – gingerly lower the whole TV onto the cushion, then begin de-casing it:

A bit of patient gruntwork later, and I’m left with the tube on the cushion awaiting the cage:

Simply mount the tube to the cage very carefully, ensure all the connections are solid, and I went about wiring up the degaussing coil, yoke connections, mounted the neckboard and ensured all the ground connections were fitted. This is the end result:

Front –

Side –

Rear –

The whole process probably only took 30-45 minutes, including discharging the tubes again at the start of the session – I had previously discharged them the day before and did it twice during the session to be extra careful with them.

All that’s left now is to plonk the monitor back in the cabinet, fit the front cover including the bezel, connect all the wires and run a smoke test, then the cabinet will be complete. Expect that report in the following (and hopefully final!) part in this series πŸ™‚

As noted before, posts on the refurb are being done ad-hoc, so to keep track of the whole project, just use the Sega Astro City Overhaul tag, as the whole series will be added to it over time.