I want to be an Awesomenaut

Watch that video. Bask in the delightful theme song that heralds back to my youth, where a chubby ranga with a gimpy leg (me!) would stare in delight as television taught me about (token) multiculturalism, technology, family values, science, environmentalism (thanks CG!) and capitalism.

I have no idea what Awesomenauts is, aside from it featuring an amazing title song and that it plays in two dimensions.

But that’s enough for me. I showed that clip to Wifey, who made the comment “Wow, it looks like a game made by people like you”.

You know what? She’s right.

If you want to be an Awesomenaut too, it’s coming out this week on PSN and XBLA. Props to Silicon Era for posting the trailer last week.

Jet Set Radio HD on the way, Skies of Arcadia and Shenmue next?

sega-shenmue-soa-hd

Huge thanks to CG over at the Madboards for the heads-up – according to Gematsu (here and here), a Sega source has unofficially confirmed that HD ports of Shenmue 1 and 2 have been finished up for well over a year, pending a decision on where the franchise will be going.

Unbelievable news.

No technical details have been leaked, but given past Dreamcast HD ports, I’ll make the assumption we’ll see a widescreen-enhanced 720p port of Shenmue 1 and 2 coming via PSN and XBLA. In a perfect world, Sega would also make the games entirely bilingual so we can swap to Japanese audio. As amusing as the terrible dubbing in the first game was, it’ll be nice to play it in Japanese with English text – to date I’ll admit to having played through the Japanese version of Shenmue on the DC a few times, and there were a couple of spots where I struggled owing to my rubbish command of Japanese… though some perseverence won out ๐Ÿ™‚ To my credit, I don’t recall hitting any FAQs for those playthroughs either, which I thought was cool.

Shenmue 2 is another story – there wasn’t a localised version available in the US owing to some exclusivity rights courtesy of Microsoft, but in PAL territories we (unexpectedly) won out with a Japanese language/English text localisation which was fantastic to play through. While the Xbox port apparently looked a bit nicer, the language was locked to the English dub, which is a downer in my view.

Where the stories get interesting is that it suggests Sega are sitting on the games while they decide what they want to do with the franchise, perhaps indicating Shenmue 3 may actually see the light of day? As long as they can port the Yakuza game engine to the XB360, that would probably give enough tools to allow Shenmue a release on current platforms without too much legwork.

Beyond this, the news on Skies of Arcadia is an extra splash of awesome – Rieko Kodama’s amazing RPG deserves a HD port at the least, and a full remake with all the trimmings preferably (or perhaps a sequel?). The game was arguably one of the best RPGs of the previous generation, with the superb Valkyria Chronicles taking in plenty of motifs that subtley (and not-so-subtley) hint at its inheritance of Skies’ DNA (the other big contributor is of course the Sakura Taisen series; given the development team behind Valkryia Chronicles though, the above historical linkages make perfect sense).

If the news of these HD ports prove true, it would would mark a remarkable return to form for Sega, demonstrating the company’s ability to start treating its strong back-catalogue with the kind of respect they deserve (perhaps the first time post-corporate takeover/bail out), especially by returning to the fanbase that did its best to keep the company afloat during its difficult years. Sonic CD on PSN/XBLA, Sonic Generations, Sonic 4: Episode 2, Jet Set Radio HD, Shenmue 1 and 2 HD, Skies of Arcadia HD, Virtua Fighter 5: Final Showdown… and now the possibility of Shenmue 3?

Bring on the blue skies.

Although following the progressive manner in which they approached Sonic CD, it would be amazing if they followed suit with Bombergames’ superb Streets of Rage Remake v5. Now that’s a title that would be amazing to have in sprite-blocky glory on my PS3.

Sonic The Hedgehog 4: Episode 2 trailer looks fun

So, the above is a teaser trailer for Sonic 4: Episode 2, and it does look much better than episode 1, which I downloaded a while back and find myself hating the more I played it. For every step that made the game fun and exciting, it followed up with cheap deaths and terrible stage design that was more interested in punishing you rather than giving you options to explore without the fear of death nipping at your heels. The controls were also a bit wonky, the music needed work (Gecko Yamori remixed the first stage’s song on the Mega Drive’s audio chipset and it sounded so much better) and the fact you lose speed when you’re in a spin (and coupled with the face you break out of a spin when you roll into the air – WTF?) broke the entire game, at least in my book. That’s probably part of the reason why I still haven’t finished it, which I really want to do before episode 2 comes out.

So, it’s with mixed feelings that I’ve watched the above preview, because after Sega’s double-whammy at Christmas in the guise of two excellent Sonic games (Sonic Generations and Sonic CD on PSN/XBLA), I’m hoping we might get a better, more refined and enjoyable Sonic title with this release.

Setting goals

Yes, I’m still here ๐Ÿ™‚ A busy January has kept me from jumping back in, so let’s see how February goes. It also means my favourite blogs (all linked on the right) have had multiple updates I need to catch up on.

In thinking how to start off this year I thought about setting goals and how that plays into my gaming habits. I often overwhelm my spare time with a multitude of things, some of which is productive, some of which isn’t. Taking on big projects should be done accordingly, without going overboard.

So, with all of this in mind, I thought I’d make a few goals for this year:

Blog:

  • Update at least once a week; possibly two if I’m being ambitious ๐Ÿ˜‰
  • Catch up on some tutes – I have stacks of photos from some Mega Drive 2 mods (including doing the colour mod), Famicom AV mod tute, Saturn Virtua Gun button repair mod and probably a few others I’ve forgotten.
  • Start posting up gaming session images using the video capture thingie I bought ages back.
  • Make some video tutes showing how to hack Phantasy Star: Generation 1 and Generation 2 on the PS2.

Gaming:

  • Play through Phantasy Star 2 in Easy Mode on the Sega Ages Phantasy Star Collection on the PS2.
  • Catch up on downloadable titles on PSN/XBLA.
  • Play more old games, especially Famicom stuff.
  • Get better at Panzer Dragoon Zwei to relive my past glory/skills ๐Ÿ˜€

Modding:

  • Finish my Famicom mod (need to swap in a fresh transcoder) and fix the controllers.
  • Replace the dead cart slot in my Saturn.
  • S-video mod my SMS2.

Projects:

  • Rebuild my gutted Taito Space Invaders cocktail cabinet that’s been gutted and sitting idle for well over 12 months.
  • Finally build the huge switchbox I’ve been wanting to assemble for a few years now.

Shopping:

  • Fellow retro gamer Frank might have convinced me to look into getting a Twin Fami owing to its amazing composite video output; will definitely consider it if the composite video mod on my Famicom doesn’t look comparable.

Oh, and those last two projects will be covered in full on the blog ๐Ÿ˜€

In addition, there’s also the usual domestic stuff – Wifey has been extremely patient for the last couple of years while I’ve landscaped and irrigated in the gardens, and this year it’s time to start inside the house, so the above will have to be done in conjunction with the house renovations ๐Ÿ™‚

Hopefully by putting these down, it will encourage me to actually tackle the issues and not flounder around staring in wonder at the nerdy pile of carts and floppy disks in the nerd room instead of doing something more productive… which happens more often than it really should ๐Ÿ˜‰

Risk management for the next generation of consoles

console-gen

With the Wii U hitting the market at some stage in 2012, and with Sony and Microsoft likely to announce succeeding machines at E3 next year (with launch windows around 2013/2014 if the rumour mill is any indication), it’s time to talk risk management. But not boring textbook risk management – fun console risk management.

When I talk about this concept from a console perspective, it’s probably not in a way that most expect. The way I’m approaching the application of this phrase to the gaming arms race is about how to build a console so that it is as risk-adverse as possible, and what the consequences of “bad” decisions are from a managerial perspective.

Let’s take the Wii as the first example. The Wii made Nintendo a lot of money, more money than it was probably expecting. It now makes them less money compared to the machine’s heyday. Nintendo made, from a nerdy perspective, a few errors in judgement that arguably affected the console. First up, the console was region-locked. This seems inconsequential to the average pundit, but consider this – in order to play a game you’ve purchased overseas, you need to mod your console with either a modchip, boot disc or softmod. Thus, instead of just the tinkering masses who want to get Linux on the machine and the pirates, you also have every legitimate gamer who wants the flexibility of importing games, whether the rationale be price, features or release dates. Open the machine up and temptation may come into the equation. Under Australian law, it also adds a degree of legitimacy for console modding – the ACCC is happy to weigh in on the argument and support console mods that allow imports; if said-mod also enables piracy, that’s collateral damage. The legislation was never tested post-PSone, but the principles are more difficult to argue given past precedent.

There’s also the question of global communal resourcing behind the modding effort – in the case of the Wii you have the Linux community, pirates and gamers all clamouring for a solution. If Nintendo had made the machine region-free and allowed a Linux distro from day one, you eliminate a reasonable portion of the white-hat community.

There were also a couple of other errors of judgement – Virtual Console games were always in 50hz for PAL countries. This defies logic, at least in the realm of English-speaking PAL countries where a US version would have been fine. I have outright refused to buy PAL VC games given such anti-consumer attitudes; same goes for PAL PSN by the way. Admittedly I account for 0.01% of the audience, but still – why make a stupid move?

Then there’s Nintendo’s lack of QC on titles and the subsequent neglect of the system by gaming enthusiasts. Yes, we’ll all jump on board the delightful Zelda train now that Skyward Sword’s out, but the emphasis on mass-market profiteering enabled a relatively short-term success for the machine. Attachment rate was low, third parties faced the dual-issues of piracy and poor sales lost amidst a swamp of shovelware and core gamers have generally let the machine gather dust. On the upside, Nintendo profited handsomely from hardware, accessories and licensing on every piece of software sold, but the focus was worringly short-term. The PS3 and XB360 hailed from the same launch window and are still performing in the marketplace due to strong software development and long-term hardware/software development (the former has had to work extra hard to get to its current place). Nintendo’s usual internally-focused attitude was it’s usual double-edged sword – a Nintendo product is made to play games by Nintendo; 3rd parties are welcome to join the ride, but ultimately they play second fiddle to first party titles. It’s no longer the 16-bit era though, and one hopes the attitude will change with the next generation.

Don’t get me wrong, I love our Wii. But a few critical flaws affected the machine. In a sensible world, the Wii U would capitalise on its apparent grab to enamour the core gamer beyond a few mature launch titles. It should also give great BC with Wii software and GCN software; unfortunately, the latter is being ignored (likely a DLC double-dip for Nintendo) and the former will only be played back at SD resolutions. Like the Chewbacca defense, this decision makes no sense. Wii games internally rendered at 1080p look stunning – Dolphin has demonstrated this. Why this isn’t done is irrational – I’d happily pay $5-$10 to buy an enhanced emulation mode off the online store assuming it gave all the nerdy love you’d expect. It’s a bad omen for a company that should be learning from its mistakes, rather than continuing to implement half-arsed measures to bring back in the bread and butter of their fanbase.

As for region-free? Not sure if anyone has discussed it, but I’d suspect not given the also-irrational moves to make DSi and 3DS titles region-locked. In a global economy, you can’t have your cake (utilise a global consumer base to promote your product) and then eat it too whilst kicking the other person in the face (creating artificial and unnecessary delays for release, engage in price-fixing between territories and locking out the option for the consumer to parallel-import titles).

Then there’s the Xbox 360. The predecessor was clearly Microsoft’s trojan horse (though the Dreamcast fanboy within suggests the Dreamcast was Microsoft effectively experimenting with the console market), so the XB360 was MS playing for keeps. Despite enormous effort to court the Japanese industry, the machine still flopped in the Land of the Rising Sun. Not that it mattered in the end – the gaming sector in Japan has effectively imploded and allowed North American development to rule the roost with a minor resurgence in the UK and EU (and a welcome one at that).

Microsoft made a couple of good moves with the XB360 – it looked less of a black brick compared to the preceeding console, had some interesting games with more contributions from Japan (especially on XBLA), didn’t kill BC as part of the console’s hardware revisions and set region-locking as an optional requirement set by the developer. It was also relatively easy to develop for and often had the best version of multiplatform games.

Unfortunately MS also paired the machine with overpriced proprietary HDDs, kept DVD (though this did have speed benefits vs BRD/HDDVD) and have absolutely terrible engineering on the insides that have resulted in the least-reliable console ever built (citation needed).

Region-locking was inconsistent – some titles were good to go, some weren’t… and unfortunately, some key titles were region locked (I’m looking at you Tales of Vesperia!). Oh, and dead DVD-ROMs meant if you tried to DIY a replacement (instead of paying through the nose for MS to do the work for you), you could get banned from XBL. There of course is little chance of MS ever supporting a Linux install, but extending the machine’s media playback abilities would have been a nice step.

With whatever succeeds the XB360, I hope MS keep BC with some options to pretty the machine up, region-locking gets moved to the side in favour of region-free, DVD finally gets moved on and users can change HDDs themselves. Oh, and it would be nice if the hardware was more reliable ๐Ÿ˜‰ Doing so will ease the level of risk generated by the white-hat and grey-hat communities, which means the machine is less likely to be hacked. It also means the consumer is happier, but hey, that’s just a pleasant side-effect of making your machine less of a target ๐Ÿ˜‰

So that brings us to Sony. The PS3 was on the edge of greatness with their machine from a nerd perspective (apologies for the hyperbole) – excellent BRD playback, evolving media playback, DLNA compatibility out the box, standard HDMI and optical audio sockets on the machine, excellent BC, Wifi as standard, region-free for PS3 titles and all content from PSN, Linux installs available from day 1, reasonably reliable hardware and the ability to upgrade HDDs yourself. This is amazing considering Sony’s arrogance coming into this generation as the previous market leader.

However, Sony made a few critical errors. BC was gimped in PAL territories from day one (despite paying an extortionate opening price for the machine), and then completely removed altogether. Media playback was successively updated up until… ~fw 2.45, and then it dropped off the radar. Wireless performance for streaming media has been lacking for a while now – again, following a firmware update a while ago, wireless streaming performance slowed down for some reason. PSN has been poorly utilised for distributing PSone games (and now selected PS2 titles), including the reappearance of poor PAL conversions on PAL PSN. PS2 BC was completely removed from the second major hardware revision (but interestingly is now back as a possible emulation layer with PS2 titles via PSN) and PSone emulation has lacked any kind of enhancements the PS3 is more than capable of.

The Big One, though, was the removal of Linux. Depending on which argument you sit with, this was the tipping point that led the collective hacking communities to proceed with breaking open the PS3. From a risk management perspective, this smacks of trouble – to use a possibly inappropriate analogy, if you go into town on a Friday night, get drunk and pick a fight you shouldn’t be surprised someone will punch you in the nose; it certainly isn’t a legitimate excuse, but partaking in that kind of behaviour certainly lacks a risk-adverse attitude.

Up until that point the PS3 was relatively robust – it wasn’t being affected by piracy in the same way the Wii, and to a lesser extent the XB360, were and broadband penetration meant distributing 25gb+ files wasn’t entirely practical. However, in the wake of removing Linux the community took the gloves off and the platform suffered as a result – both in terms of the platform’s physical integrity but also the security of the company’s entire online framework.

I’m not condoning the behaviour of the hacking community by the way, just pointing out that from a risk management perspective, in hindsight it wasn’t a sensible move.

So, lessons to learn for Sony? Keep the progressive things about the PS3 into the succeeding console – region-free playback, excellent media playback, Linux from day one, user-maintained HDD, standard media sockets (i.e. HDMI).

To the average punter, the likes of Linux support, BC, media playback and region-free gaming probably aren’t high on the list; to the core gamer though, these are important issues. More than that though, fulfilling these requirements will assist in reducing the risk associated with the platform from the hacking community. It certainly demands a very different attitude towards your end-user compared to the approach console manufacturers have traditionally taken.

Whether or not this kind of progressive attitude pays off is anyone’s guess – what’s the ROI for goodwill?

Or perhaps it’s better to phrase the question like this – what do you have to lose if you raise the ire of your consumer-base and all corners of the hacking community?

I guess time will tell.