Japan 2012 Travel Diary, Day 13

japan2012logo-day13

We intended to start Sunday’s shopping finale by getting away at 9am. Sadly, an amazingly comfy bed encouraged us to take it a bit easier and by the time we found our way to Harajuku it was closer to midday 😛

The Harajuku run started with a trip to the bargain store Daiso. We had been making a habit of dropping into ¥100 stores during the trip for bargain hunting/amusement, so a multi-story Daiso packed into Harajuku was, not surprisingly, amazingly good fun! We grabbed a few more goodies for ourselves and friends and family back home while we were there for a ridiculously cheap cost, including stacks of Japanese lollies and chocolates to enjoy when we got home!

From there we wandered to the tip of Otomesando-dori to grab a crepe and go cosplay hunting. Sadly we only found one pair of cosplayers (not sure if we were in the wrong spot in Harajuku or maybe we were too early in the day), so we headed over to Yoyogi Park to watch the locals relaxing on a Sunday and the rockers showing off their amazing pompadours.

It was really cool to spend a little bit of time chilling out and watching what the locals were up to on a Sunday – a guy was playing a guitar on a bench under some shade, groups of teens were playing badminton and soccer, and in the distance we saw a group of people dancing it up. Young families were out with their kids and dogs, but everyone was just relaxed and enjoying the sunshine and awesome weather.

After polishing off a bite to eat, it was time to jump back on the Yamanote Line to visit Shibuya. While there Wifey did some much-needed shopping and we also hopped down to the Bingo second hand clothing store located in the basement of the Shibuya Book Off we visited when we were in Tokyo previously to see if anything interesting had found their way to the shelves in our absence.

After dodging the hordes of gaijin and the impressive cache of locals (and getting some photos of some street art down one of the side alleys, JSR-style!), we were back on the Yamanote line for our last portion of the shopping day – Akihabara Mk. 2!

For this run I dropped Wifey off at the Caffe Excelsior opposite the UDX building (passing what looked like a group of protestors bearing cosplay outfits and someone who was wearing a Gundam mask) and started the final hunt.

First stop was Gamers, a place I’d wanted to visit since getting on the DiGi Charat train back in 2000. Sadly, the multi-floor building was a disappointment, catering to the creepy otaku with long pillows with arrays of moe (including selected pillows with squishy bits for the characters’ breasts), porn, DVDs and BRDs, more porn, cosplay, and a bit more porn. Bummer.

With a hasty exit I figured I’d visit Kotobukiya (we stumbled across it when running the maid gauntlet during our last trip – it’s close to Super Potato!) and then check out the Hard Off I missed next to Mandarake during the previous visit. Because I’m special, I promptly got lost for 15 minutes before finding my way back to Hard Off/Mandarake (should have listened to my initial instincts and walked where I thought I needed to go).

Kotobukiya proved to be great fun for this second round of shopping (picked up some anime stuff), but the trip to Hard Off wasn’t worth it, as it specialised in audio equipment and little else. While this wouldn’t be a bad thing in ordinary circumstances (while I don’t know a lot, I enjoy looking and learning about amplifiers and what-not), I was trying to go as fast as possible because I was conscious of not being too much of a pain in the rear since Wifey was at this stage getting to the end of the coffee/cake set at Excelsior.

So I jumped next door to Mandarake, this time appreciating the slight price increase in Akiba vs Nipponbashi. That being said, there was also plenty there I couldn’t find in Akihabara, and Mandarake is generally a very easy to use store for nerdy stuff. I ended up grabbing a handful of gear for the PSone, Saturn (including Street Fighter Zero 3!), Mega Drive, Mega CD and Super Famicom; SFZ3 was the most expensive at around ¥7,000, the rest of the gear was pretty reasonably priced, especially the PSone games. I managed to nab Keio Yugekitai for the Mega CD in great condition complete for around ¥1,300, so that was pretty cool too!

After finishing up there I texted Wifey and picked her up, then dropped past the Tokyo Anime Centre just up the escalators on the second level of the UDX building to see if we missed anything (picked up an awesome Macross t-shirt!), then off we went to have a look at Liberty and Traders 1, 3 and 4, all of which came up blanks for anything other than current gen systems of PS2/PSone, and at this stage I had crossed both of them off my to-get list owing to a lot of success grabbing titles for them in the wild.

This then led us back to Super Potato for some more nerding – I grabbed a couple of Dreamcast, Saturn and possibly also some Super Famicom gear (memory is a bit hazy!). With Super Potato sorted, we then went to the Sofmap wedged between the two Club Sega arcades on the main strip. The reason for the extra trek was to nab a cheap DS Lite (¥2000) as they were getting rid of them nice and cheaply (this one was in great shape physically, it just needs the fuses replaced which is pretty easy to do).

We finished up by heading into Club Sega where I played a round of Virtual On Oratario Tangram on a dedicated cab, then a couple of rounds of Super SF2: Hyper Anniversary Edition, where I got owned by someone using an M. Bison/Vega exploit by timing the psycho crusher to hit when I got up without the chance of blocking.

Normally this kind of play would piss me off, but I managed to get a few hits in before I got taken out in a succession of cheap shots, and playing against someone in an arcade in Japan was still a thrill at this stage so it didn’t really bother me 🙂 We left via the bottom floor where I failed to win a plushie from one of the crane games (got close though!) but took a couple of the Sega plushie bags as a souvenir from the trip 🙂

So with the shopping out of the way, we hit the subway and braved the rush to head back to Maihama and grabbed some delicious home-style pork and fried rice from one of the vendors before heading home.

The early night didn’t really happen, but it still made for an entertaining day 🙂

To view all posts on the Japan 2012 Travel Diary, just use the 2012 Japan Trip tag, as the whole series will be added to it over time.

Japan 2012 Travel Diary, Day 1

japan2012logo-day01

We arrived at around 6am in Tokyo via Narita after a pretty reasonable 9 hour flight out of Sydney. By the time we got through customs and were ready to hit the airport limousine bus it was a little after 7am. The toilets here are weird, but in a cool way. At this stage I wasn’t game enough to use the bidet and shower functions yet 🙂 I tried speaking Japanese to the customs agent, but had to ask him to repeat everything in English because I got confused 🙂

The bus ride into Tokyo from Narita to Shinjuku station was amazing. We passed through rural areas and towns that we could see from the highway that immediately made me think of Shenmue, perhaps even more so because of the cloudy, rainy weather. Soon we found ourselves hitting Tokyo’s urban sprawl – it’s an amazing amalgamation of concrete, steel and insane yet orderly traffic. We drove past massive office buildings and apartment complexes intertwined with inner-city rivers that reminded me of, wait for it, the apartment complexes in Digimon Adventure 🙂

Soon enough we hit Shinjuku station, in itself a pulsing centre of activity. Thankfully we disembarked, picked up our luggage and turned our heads to spot our hotel, the Sunroute Plaza Shibuya (even though it’s more accessible from Shinjuku). We wandered down and checked in and asked the friendly staff to look after our baggage since we weren’t able to jump into our room until after 2pm. A few doors down from the hotel was a Segafredo coffee place (which we would later discover to be a readily accessible franchise around the traps), so we headed there to grab a morning set – combos/meal deals in Japan, we quickly found out, are called sets. A quick bite and some people watching later (and an induction to Japan’s prevalent indoor smoking allowances, something that’s generally been outlawed back home), we were ready to head off. So, fighting a crappy night’s sleep we decided to hit the Oedo subway line to head out to the Tsukiji fish markets.

Tokyo’s public transport system looks like a rat’s nest to the uninitiated, but it’s not too tricky to navigate once you start using it. After a short subway ride and a quick walk we arrived at the fish markets. This was an awesome way to start out, though it was a shame that we weren’t hungry as the seafood there looked amazing. After managing to not get in anyone’s way, we then proceeded to get lost while trying to find our way to visit Ginza. We’ll call it the scenic tour, as it sounds better. We ended up at a place with a big sailing mast sticking out the ground, and eventually found an Oedo subway station and managed to get to Ginza, while at the same time finding a Pasmo vending machine so we could use a pre-paid IC card to take care of getting through any non-JR lines without having to worry about tickets (individual fare tickets confuse my brain).

Ginza looks and feels like the luxury end of town, even down to the subway station. Very fancy. Apart from a bit of window shopping, we were down here to check out the Sony building. Since the building is nice and big, it’s hard to miss, so off we went. The main reason for dropping by was to check out the recently-installed 4K Experience show.

Being a bit of a technophile, I was keen to see how much of a jump the move to 4K would be. The session began with a dramatic unveiling of an 85″ display showing off some unbelievable high resolution photography, and my gawd, the future of video is spectacular. Next I got to sit down in a fancy-pants driving setup to play Gran Turismo Concept on a massive projector display running natively in 4K (not sure what hardware it was on – the rumour mill online suggests Polyphony Digital are running a few PS3s in parallel), which was also delightful. The final interactive display involved sitting in a fancy wicker seat and watching some 4K footage of provincial Italy.

After that we picked up some amazing lunch from a Japanese family restaurant, which was also my first attempt at ordering a proper meal since we arrived. The waitress did a great job deciphering my poor Japanese, and Wifey enjoyed a deconstructed burger (meat pattie, rice, chips, steamed veg and a crumbed/fried prawn), while I had a sizzling stone bowl of something yum. After finishing eating, it was time to hit the public transport system again as we went to Harajuku.

Even though it was only a weekday afternoon, Harajuku was alive and well. After gushing over something as mundane as pedestrian bridges over main streets (blame it on Jet Set Radio), we wandered around the place, being amused and entertained in relatively equal amounts.

The typical gaijin assumption and assertion about contemporary Japan is that it is a country of contrasts. While I don’t necessarily agree with this as a standard maxim (I prefer the anthropological assertion that it is a harmonious melting pot that is happy to blend history and contemporary values much alike any developed country with a rich history of societal growth [and in many ways parallels its development towards modernism with the way it blends different religious belief within the traditional Japanese lifecycle], but that’s my wanky undergrad side so let’s not dwell on this too much), the juxtaposition of having the Meiji Shrine sitting at the tip of Harajuku’s shopping district is entirely palpable.

Utter tranquility hits once you get off the streets and the shrine is beautiful and peaceful. We did the usual tropes – cleaning yourself prior to entering (which you do by rinsing your hands and mouth at a well at the entrance, with Wifey helping to fill the blanks since I missed that part of my etiquette research!), offering a gift and prayer at the shrine, and behaved ourselves by not taking any photos inside the main part of the shrine (unfortunately not all the gaijin present were being similarly respectful).

We ended up heading out the way we came in to avoid a repeat of getting lost as per the morning’s Ginza incident, jumped onto the Yamanote JR Line in what was becoming peak time, then proceeded to become utterly lost when exiting Shinjuku Station. It wasn’t all for nought as we picked up something for dinner at the Takashimaya department store during this latest misadventure – a selection of sushi and sashimi, apples, cinnamon buns and Snoopy Water – props to the checkout staff as the service was better than anything I’d ever experienced in Australia.

We finally got back to our hotel around 6pm, finished the check-in process and headed up to our room. With the first day sorted, things seemed a lot less intimidating after a decent shower, something to eat and watching a movie on the iPad before going to bed at 9pm. While a whirlwind, the first day went well and we managed to get everything done that we wanted to.

To view all posts on the Japan 2012 Travel Diary, just use the 2012 Japan Trip tag, as the whole series will be added to it over time.

Jet Set Radio HD on the way, Skies of Arcadia and Shenmue next?

sega-shenmue-soa-hd

Huge thanks to CG over at the Madboards for the heads-up – according to Gematsu (here and here), a Sega source has unofficially confirmed that HD ports of Shenmue 1 and 2 have been finished up for well over a year, pending a decision on where the franchise will be going.

Unbelievable news.

No technical details have been leaked, but given past Dreamcast HD ports, I’ll make the assumption we’ll see a widescreen-enhanced 720p port of Shenmue 1 and 2 coming via PSN and XBLA. In a perfect world, Sega would also make the games entirely bilingual so we can swap to Japanese audio. As amusing as the terrible dubbing in the first game was, it’ll be nice to play it in Japanese with English text – to date I’ll admit to having played through the Japanese version of Shenmue on the DC a few times, and there were a couple of spots where I struggled owing to my rubbish command of Japanese… though some perseverence won out 🙂 To my credit, I don’t recall hitting any FAQs for those playthroughs either, which I thought was cool.

Shenmue 2 is another story – there wasn’t a localised version available in the US owing to some exclusivity rights courtesy of Microsoft, but in PAL territories we (unexpectedly) won out with a Japanese language/English text localisation which was fantastic to play through. While the Xbox port apparently looked a bit nicer, the language was locked to the English dub, which is a downer in my view.

Where the stories get interesting is that it suggests Sega are sitting on the games while they decide what they want to do with the franchise, perhaps indicating Shenmue 3 may actually see the light of day? As long as they can port the Yakuza game engine to the XB360, that would probably give enough tools to allow Shenmue a release on current platforms without too much legwork.

Beyond this, the news on Skies of Arcadia is an extra splash of awesome – Rieko Kodama’s amazing RPG deserves a HD port at the least, and a full remake with all the trimmings preferably (or perhaps a sequel?). The game was arguably one of the best RPGs of the previous generation, with the superb Valkyria Chronicles taking in plenty of motifs that subtley (and not-so-subtley) hint at its inheritance of Skies’ DNA (the other big contributor is of course the Sakura Taisen series; given the development team behind Valkryia Chronicles though, the above historical linkages make perfect sense).

If the news of these HD ports prove true, it would would mark a remarkable return to form for Sega, demonstrating the company’s ability to start treating its strong back-catalogue with the kind of respect they deserve (perhaps the first time post-corporate takeover/bail out), especially by returning to the fanbase that did its best to keep the company afloat during its difficult years. Sonic CD on PSN/XBLA, Sonic Generations, Sonic 4: Episode 2, Jet Set Radio HD, Shenmue 1 and 2 HD, Skies of Arcadia HD, Virtua Fighter 5: Final Showdown… and now the possibility of Shenmue 3?

Bring on the blue skies.

Although following the progressive manner in which they approached Sonic CD, it would be amazing if they followed suit with Bombergames’ superb Streets of Rage Remake v5. Now that’s a title that would be amazing to have in sprite-blocky glory on my PS3.