Jet Set Radio HD on the way, Skies of Arcadia and Shenmue next?

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Huge thanks to CG over at the Madboards for the heads-up – according to Gematsu (here and here), a Sega source has unofficially confirmed that HD ports of Shenmue 1 and 2 have been finished up for well over a year, pending a decision on where the franchise will be going.

Unbelievable news.

No technical details have been leaked, but given past Dreamcast HD ports, I’ll make the assumption we’ll see a widescreen-enhanced 720p port of Shenmue 1 and 2 coming via PSN and XBLA. In a perfect world, Sega would also make the games entirely bilingual so we can swap to Japanese audio. As amusing as the terrible dubbing in the first game was, it’ll be nice to play it in Japanese with English text – to date I’ll admit to having played through the Japanese version of Shenmue on the DC a few times, and there were a couple of spots where I struggled owing to my rubbish command of Japanese… though some perseverence won out 🙂 To my credit, I don’t recall hitting any FAQs for those playthroughs either, which I thought was cool.

Shenmue 2 is another story – there wasn’t a localised version available in the US owing to some exclusivity rights courtesy of Microsoft, but in PAL territories we (unexpectedly) won out with a Japanese language/English text localisation which was fantastic to play through. While the Xbox port apparently looked a bit nicer, the language was locked to the English dub, which is a downer in my view.

Where the stories get interesting is that it suggests Sega are sitting on the games while they decide what they want to do with the franchise, perhaps indicating Shenmue 3 may actually see the light of day? As long as they can port the Yakuza game engine to the XB360, that would probably give enough tools to allow Shenmue a release on current platforms without too much legwork.

Beyond this, the news on Skies of Arcadia is an extra splash of awesome – Rieko Kodama’s amazing RPG deserves a HD port at the least, and a full remake with all the trimmings preferably (or perhaps a sequel?). The game was arguably one of the best RPGs of the previous generation, with the superb Valkyria Chronicles taking in plenty of motifs that subtley (and not-so-subtley) hint at its inheritance of Skies’ DNA (the other big contributor is of course the Sakura Taisen series; given the development team behind Valkryia Chronicles though, the above historical linkages make perfect sense).

If the news of these HD ports prove true, it would would mark a remarkable return to form for Sega, demonstrating the company’s ability to start treating its strong back-catalogue with the kind of respect they deserve (perhaps the first time post-corporate takeover/bail out), especially by returning to the fanbase that did its best to keep the company afloat during its difficult years. Sonic CD on PSN/XBLA, Sonic Generations, Sonic 4: Episode 2, Jet Set Radio HD, Shenmue 1 and 2 HD, Skies of Arcadia HD, Virtua Fighter 5: Final Showdown… and now the possibility of Shenmue 3?

Bring on the blue skies.

Although following the progressive manner in which they approached Sonic CD, it would be amazing if they followed suit with Bombergames’ superb Streets of Rage Remake v5. Now that’s a title that would be amazing to have in sprite-blocky glory on my PS3.

Sonic The Hedgehog 4: Episode 2 trailer looks fun

So, the above is a teaser trailer for Sonic 4: Episode 2, and it does look much better than episode 1, which I downloaded a while back and find myself hating the more I played it. For every step that made the game fun and exciting, it followed up with cheap deaths and terrible stage design that was more interested in punishing you rather than giving you options to explore without the fear of death nipping at your heels. The controls were also a bit wonky, the music needed work (Gecko Yamori remixed the first stage’s song on the Mega Drive’s audio chipset and it sounded so much better) and the fact you lose speed when you’re in a spin (and coupled with the face you break out of a spin when you roll into the air – WTF?) broke the entire game, at least in my book. That’s probably part of the reason why I still haven’t finished it, which I really want to do before episode 2 comes out.

So, it’s with mixed feelings that I’ve watched the above preview, because after Sega’s double-whammy at Christmas in the guise of two excellent Sonic games (Sonic Generations and Sonic CD on PSN/XBLA), I’m hoping we might get a better, more refined and enjoyable Sonic title with this release.

Seasonal gaming habits – spring?

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So, it’s hitting spring around here (remember, this is the southern hemisphere ;)). This means it’s no longer cold (“cold” by Australian standards anyway), the garden comes alive (with new weeds and the lawn needs more frequent mowing), it’s brighter for longer and Christmas isn’t too far away (scary). Last year I wrote on how games are associated with my memories of different seasons. It’s completely irrational, but for me different seasons have tangible memories of gaming associated with them. So when the seasons change, it makes me think of different games. As opposed to something more logical/socially acceptable, like music, movies or first loves. Popular culture informs me these associations are acceptable. They’re probably right.

In my original rant, I mentioned Road Avenger (Mega CD), Sonic CD (Mega CD), Thunderhawk (Mega CD), Marvel Super Heroes vs Street Fighter (Sega Saturn), Panzer Dragoon (Saturn), Panzer Dragoon Saga (Saturn), Mortal Kombat (Mega Drive) and Street Fighter 2: Special Championship Edition (Mega Drive). While I haven’t done much gaming over the last couple of months, I seem to be going through a Mega Drive phase, having finished Wonderboy in Monster World back in July, buying a 32X in September and am currently contemplating playing through Phantasy Star 2. Well, I’m contemplating the latter via Sega Ages 2500 vol. 32: Phantasy Star Collection on the PS2, as you can set it to Very Easy/Easy to make the game less grindy compared to the cart. I do have Phantasy Star 2 in all its glory on the Mega Drive (including the map and the hint book!) from back in the day and even managed to finish it when I was a kid, but these days I don’t have the free time to grind-grind-grind my way through the game, so the M2-emulated compilation on the PS2 is my easy way out 🙂

So, looking at the list above I thought I’d focus on the Mega CD games, because I have unusually vivid memories of the Mega CD.

According to the Australian Video Game Magazine Score Archive at Retro Gaming Australia, Sonic CD was reviewed by Hyper in January 1994; this puts local availability anywhere from December 1993 to March 1994. The date is relevant because the first time I ever saw a Mega CD, in the flesh, was in my local favourite (and now sadly defunct) game store. Sitting on the front counter at the end of the two ailes full of Mega Drive and SNES games for rent that made up the small store (along with some Gameboy, Master System, NES and 3DO games to mix things up) was a Model 1 Mega Drive/Model 1 Mega CD combo with the opening splash screen/intro movie for Sonic CD running on a continuous loop. It was earth-shatteringly mindblowing in a way that you couldn’t imagine unless you were 12 years old and it was 1994. Unfortunately this isn’t necessarily a case for quality, as back in 1994 East 17 was popular amongst 12 year olds and digitised graphics/Mark Hamil was the future of gaming.

So, enthused by the promise of CD-ROM technology and low-resolution video in 64 colours, I pooled enough money to be able to rent a Mega CD from said local independent for a weekend with Thunderhawk and Sonic CD to test the machine out. This happened to be in September, and I can still recall hooking up that extra power brick to the series of double adapters behind the laminate-woodgrain TV in the lounge room to experience the future.

It was, in a word, amazing.

Sonic CD proved a great platformer in its own right, but the combination of CD audio (being a PAL version we had the original Japanese soundtrack, which is still my preference to this day) and 3D special stages elevated it to something else. Even if they could probably be done on a SNES with an overlcocked SuperFX2.

Then came Core Design’s technical wonder of a game, Thunderhawk. Having spent many hours enjoying the glorious glory that was LHX Attack Chopper on our mighty 386DX40 PC (which became an even better game when I worked out you could copy the disk’s contents to the 40mb [!] HDD for faster loading), loading up Thunderhawk was all types of awesome. Great scrolling, amazing audio, and more detail compared to my previous flat-shaded shoot-shoot-helicopter experience with the former (not surprising given it was made in… 1990, compared to Thunderhawk, which was released in 1993). Thunderhawk would mark the start of a great relationship between Core Design and Sega that culminated with Tomb Raider launching first on the Saturn, whereupon Core sold out since Sony paid them a lot of money to go exclusive. Since Sega had very little money in 1996 and created a convoluted (but loveable) mess of hardware, this arrangement is not terribly surprising.

But I digress – back to the story.

To be honest, I thought that was going to be the end of my Mega CD experience as the add-on was expensive, so there wasn’t much possibility of being able to pick one up on pocket money and money gifting on birthdays or Christmas. Fast-forward a little over 12 months though, and things changed. With the release of the Saturn and Playstation in 1995, the upcoming Nintendo 64 (though I think we were still calling it the Ultra 64 at that stage), the tanking of the Mega CD and 32X and with the 16-bit era on its last legs (nobody told Nintendo, so we got Donky Kong Country, Secret of Evermore and in the US, Chrono Trigger to keep us entertained for a little longer), in 1995 the impossible became altogether possible. I’m not sure how I got the funds together, but I joined the Mega CD club in spring ’95. I probably have the receipt somewhere that’ll give the exact date too.

Mum was kind enough to pick up the console and a game (Sonic CD) while I was at school, but it was a modern day/1995 tragedy – I was behind on a geography assignment that was due the next day (a Friday if I recall correctly), so instead of unboxing my shiny new console I stole quick glances at it between burying my head in atlases and encyclopedias whilst trying to write something coherent.

Roll on the next day though, and after school it was Mega CD time. It was warm (so I’m guessing it was late-October or November), so the fan was buzzing away at the lowest speed, and the Mega Drive + Mega CD 2 combo was hooked up via RF to the recently-acquired 34cm TV (in fashionable late-80s matte black, a hand-me-down from my older brother who replaced the TV [and accompanying C64] with a 14″ SVGA monitor and the 386DX40). Packed in was Road Avenger, which received a cursory play, but the real meat was Sonic CD. I can’t tell you how many hours I sunk into that game in the months following, but it was a lot. I remember unlocking everything on that game, it was amazing. I even started playing Road Avenger after a while, and began to genuinely enjoy it. This last point is not surprising in the context of 1995/1996, as my burgeoning anime interest was about to ramp up following easier access to videos thanks to Siren/Manga Video and SBS kicking off things with Ninja Scroll on Des Mangan’s Cult Movie sessions on Saturday nights a few months later.

So – spring, Mega CD and a few classic titles. Unusual? Probably 🙂