Streets of Rage Remake hits v5.0 Final!

BomberGames’ epic Streets of Rage Remake project hit v5.0 Final earlier this month!

This is an amazing feat, and the game is work of art. As a huge fan of the Streets of Rage series, having spent countless hours playing through the originals (especially through SoR2 on Mania level!), this game is a masterful tribute to the series, combining new characters, accumulated specials, tweaks, remixes of old levels, and plays perfectly, just like on the Mega Drive.

All the details are on their announcement page – grab it and enjoy it (currently available for Windows/PC). The only way it could be better is if it was on PSN and XBLA and distributed by Sega, because the authors deserve wide exposure of this project and remuneration for their efforts. In turn, the game demands being played on a big screen on a console 🙂

Thanks to elvis over at Aussie Arcade for the heads-up!

Enjoy!

Scott Pilgrim vs The World: The Game is genius, GOTY candidate

scottpilgrimvstheworldthegame

So, on Friday nights I check PSN to see what new stuff has come out, and low and behold, after much drooling over screenshots and trailers, Scott Pilgrim vs The World: The Game is out. I downloaded the demo, Wifey and I fired through the first level, and I bought the full game immediately.

There is so much about this game that is just so right – beautiful spritework (thanks Paul Robertson, you’re my hero!!), amazing chiptune audio, fantastic old school gameplay with a few twists, local co-op, and all in 1080p, razor-sharp low-res style 2D gold. Then there’s all the fan service to the greats of years gone by, and probably heaps of other goodies I haven’t uncovered since we’ve only played through the first level…

I need to spend more time enjoying this game. You should as well. if you have a PS3, download it. If you have an XB360, hang in there, it shouldn’t be too far away. For those unawares, enjoy a trailer:

I really should do a special on Paul Robertson as well, the man is a certified superchamp.

Squeenix, why isn’t RayStorm HD available outside Japan on PS3?

RayStorm HD

I don’t quite understand why RayStorm HD isn’t available outside Japan on PS3. So I went and grabbed a pre-paid card and bought a copy through the Japanese store. Probably cost a lot more than it should when you consider the markup assigned to obtaining a Japanese PSN card, but I reckon it was worth it. Plus, I was able to get the Playstation port of Thunderforce V – I’ve played that to death on my Saturn and was always curious what the port was like, so it was a convenient arrangement.

Anywho, Square Enix’s idiosyncrasies aside, how’s the remake? Very nice indeed (as Yakumo over at Retro Core would say!). I haven’t put a stack of hours into it at this stage, just fitting in the occasional session when not hammering through Afterburner Climax or other gear on the PS3. The HD visuals look clean, uncluttered and the 16:9 playfield works really well – this last bit was my biggest concern going into it as breaking out the boundaries of a horizontal shooter already squeezed to a 4:3 aspect ration (rather than tate, or 3:4 ratio) to an even broader ratio may have messed up the balance RayStorm managed to achieve from back in the day.

While the decision to forego any crazy/fancy new effects may turn off the new breed who haven’t spent much time with the original FX-1B version or the Playstation “port” (though the FX-1B shares its hardware design with that of the Playstation, not unlike Namco’s System 11/12 or Capcom’s ZN-1/ZN-2 platforms, hence why I’ve put the word ‘port’ into quotations), I think it’s a very tasteful update to a solid game… though I still prefer the original Layer Section to its sequels (i.e. RayStorm, etc). So instead of having all sorts of filters, high polygon counts, motion blurring and so forth, we’re presented with slightly updated models and textures that reflect the exact same aesthetic as the original, only without jagged polygones or blurry textures. This is especially noteworthy with the low-poly waterfalls in level 3 🙂

And that’s pretty much it – there’s an arranged mode and some unlockables to keep things interesting, but probably the best feature introduced to take advantage of the current hardware platform are the leaderboards that not only post your high score (mine will be down the bottom if they register at all! 😉 ), but also allow you to save and upload your replays. This is excellent, since it allows rubbish shmup fans (like myself) to see how it really should be done 😉 Aside from this, it’s still RayStorm, so if you didn’t like it before, you probably won’t now unless your tastes in gaming have altered accordingly.

The only question left is – why the worldwide snub for PS3 gamers? Hopefully this’ll be rectified in time. The PS3 needs more Japanese shooters on it – I’d love some Otomedius on our machine, as well as the R-Type remake that came out a while ago, then there’s the Naomi ports (like Ikaruga and Triggerheart Exelica), and so on.

Still, we do have the Söldner-X games which are pretty awesome, but I wouldn’t mind sharing with XBLA if PSN can get a couple of those exclusives in return 😀

WTF is with the DRM on Final Fight: Double Impact Capcom?

So, Capcom recently added what I previously thought was a great release of the arcade versions of Final Fight and Magic Sword as a two-game pack on PSN and XBLA. Owning a PS3, I was tempted to grab it as I really like both games and thought it would be fun to play them in the main living room of the house.

However, I just found out that the game pack has DRM built into it, part of which requires you to have an internet connection at all times when you want to play the game (thanks to Kotaku for the great writeup).

What… the… #$%@?

So let’s get this straight – I’ve bought the game, I’m using it on my PS3, my internet connection drops out (very much a frequent thing in Australia, despite the hard work of ISPs like iiNet and Internode, there’s only so much you can do given the infrastructure), and BAM – no game for me.

Or what happens if my ADSL modem kicks the bucket and I have to wait a couple of weeks between grabbing a new one – I can’t play a game I legitimately downloaded?

Or, as one of the comments left by a reader on Kotaku pointed out, in 5-6+ years time and PSN changes or whatever (or for the sake of retro gaming, 10+ years – the PS3 won’t be Sony’s primary platform forever), I can’t play the game?

It’s… beyond rational.

For the record, I have Final Fight on Mega CD, have previously had it on the SNES, enjoyed playing it on the Capcom Classics Collection releases on the PS2 and even own an original CPS1 Final Fight PCB. Despite this, I was still happy to launch more money over at Capcom (and I am a big Capcom fan) to grab this so I have the convenience of being able to play it in my living room with Wifey, who loves a good scrolling fighter.

But not now. No way am I supporting this kind or behaviour from a company that should know better.

The worrying thing is if this viral attitude that presupposes every user is a pirate starts to infect other PSN releases – I actually have quite a few titles I’ve happily purchased over PSN and think it is such a fantastic service, and as a platform it is fulfilling a niche market of simpler, old-school and retro-inspired titles that aren’t commercially viable via a packaged release.

But this is the wrong way forward.

I respect the rights of a developer and publisher to protect their IP. But in return, I expect the developer and publisher to respect me as a consumer. I also expect that, despite the game being a digital release, that I’ll still be able to fire up my PS3 in 10 or 15 years time and play it. I figure that if I can still fire up my Atari 2600, where some of the carts are probably around 30 years old, why shouldn’t I have that same expectation of a game I have purchased for my PS3?

Capcom have some interesting titles on the way, one of which includes a new entry in the Bionic Commando ReArmed series. I bought Bionic Commando ReArmed within minutes of playing the demo because of impressed I was with it, and thoroughly enjoyed playing through the game. The sequel will potentially be a day-one purchase. However, if there’s even a hint that this kind of draconian DRM is going to be present, I’m walking away.

Shame Capcom, shame.

The Rocket Knight Adventures revisit looks promising (new trailer!)

Rocket Knight Adventures on the Mega Drive was/is awesome. When I was reading up via 1up and heard via their awesome nerd podcast Retronauts earlier this year that it was getting a revisit via PSN/XBLA, I was mildly excited. Some of the early promo artwork looked like it had potential, but I was still sitting on the fence.

However, after checking out an update over at PALGN and watching the trailer, I’m pleasantly surprised by how it’s shaping up:

I’m really loving the visual aesthetic here – there’s a classic storybook fantasy feel to the visuals that looks great, and the animation and particle effects are spot on. I didn’t have the speakers on while watching it though, so not sure on the direction with the audio. Hopefully it’s not poxy!

The original Mega Drive game in the series featured everything that made Konami such a powerhouse back in the 16- and 32-bit eras, with loving attention to detail on the visuals, great music perfectly suited to the hardware, plenty of colour, passion, spot-on controls, innovation and even a little story to boot! While the sequel on the Mega Drive was in comparison pretty disappointing (I’m guessing a different team handled it), the concept was still fun. The only game in the series I never got a chance to play was Sparkster on the SNES. I really should track it down though, Konami made some brilliant games on the SNES.

So yes, new Rocket Knight Adventures game for May. Can’t wait 😀