An ode to Valkyria Chronicles

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I realise most current-gen gaming writing on here are for retro-themed games, but I had to break the rule. Valkyria Chronicles is such a good game it deserves it.

Why am I posting this now? After all, the game came out three years ago, but since I’m a bit slow, I’ve only just gotten around to finishing it, and while I know I get carried away with hyperbole at times, I want to mark it up as one of the greatest, if not *the* greatest, gaming experience of this generation.

I should probably justify this, because in many respects, it isn’t exactly ground-breaking given it’s an evolution of so many strat (J)RPGs that have accumulated over the years. But it’s a great mid-point behind pure strategy and some hands-on, meaning there’s a bit more flexibility if you’re a bit retarded when it comes to strat games (like me :P). Even though I relied on YouTube videos towards the end of the game owing to my rubbish skills, the game remained accessible to someone like me who has never been that good at turn-based strategy or RTS games. Thank you Sega ๐Ÿ™‚

So, what else? The scenario’s an alternative-universe Europe during WW2, with all sorts of tips of the hat to actual history, and plenty of silliness to expand it further into the realms of atypically Japanese storytelling. Some found the fantastical nature of some of it rage-inducing, but I found it charming. But I like my anime, so that explains my weakness in this regard. The character interaction was strong, even though it could probably be criticised for playing to stereotypes.

Much of the game reminds me in spirit of the Sakura Taisen games, which I adored on the Saturn and Dreamcast, so I think this also adds to my love of the game. There’s also the handy option to play the game with the original Japanese dubbing, which was a welcomed and crowd-pleasing choice, even though the dubbing was actually really good for the game. In itself, such good localisation of the voicework is unusual given it’s a Sega title, but I’m probably still stuck in the 32-bit era where there were some dreadful dubs, and the DC wasn’t much better to be honest (thankfully, Skies of Arcadia didn’t have too many spoken lines!).

But beyond all these is the atmosphere of the game. I’ve waxed lyrical on this intangible feeling a game can have on the player in other places – I had the same feeling playing Mirror’s Edge and it’s EU-centric vibe reminiscent of EU development in the early 90s. Valkyria Chronicles stirs the kind of empathy and vibe I haven’t felt in a while – it was classical old-school Sega, with dashes of the original Sakura Taisen, Phantasy Star 2 and 4, Panzer Dragoon Saga and Skies of Arcadia.

It was also great to see a game using a military subject matter without dipping into vats of testosterone and inserting expletives all over the place. Yes there’s a place for all of that, I’m just saying it was nice that it didn’t feel it needed to go there. As such, it was a pleasant counter-point to the typical Western approach. It would also explain why the game never reached critical mass with its market, as it lacked the “action movie” factor that colours a lot of other successful games.

Technologically, the CANVAS engine is, in my irrational mind, the most impressive game engine, visually, of this generation. I’m aware there are some gorgeous and flexible engines out there at the moment, but what they achieved with this one was stunning. The frame-rate very rarely dips, it allows for stunning in-game visuals and cut-scenes, the animation is clean and there’s only the occasional bit of screen-tearing, one of my pet-hates of the current generation of gaming. The game deviated from shades of grey and gave amazingly colourful vistas despite its subject matter, but the engine was flexible enough to go with the shades of grey and dirt-brown when the situation called for it.

And critical to a game’s success, the ending brought closure, a feeling of accomplishment and felt incredibly satisfying.

So that’s my call – you’re welcome to disagree of course, but there it is. Now I have to work out which game to sink my teeth into next ๐Ÿ™‚

Getting Virtua Fighter 3 running in my Astro City

This one’s very retrospective, as I did this back in… late 2009 I think, or early 2010. It’s a response to the issues I’ve blogged previously with getting VF2 and VF3 to run on my cabinet.

I grabbed an AT PSU with some hacked wiring to a DIY power distribution panel. It was crude, but very effective – with some jiggling around and by using the power supply/connections in conjunction with a Model 3 – JAMMA harness I had from a previous order, I was able to get VF3 running on my cab ๐Ÿ˜€ Made me a very happy little nerd, I can assure you!

Angled shot of everything:

Power supply:

Squeezing everything inside the cabinet:

Success!!

The whole lot (and then some) are in the Arcade stuff – cabinets gallery.

Retro Core is back!

Sure, it’s old by now, but I had to share my enthusiasm – favourite British ex-pat Yakumo has started doing mini episodes of Retro Core for 2011. I’ve waxed lyrical over my love for his work in the past, so it’s great to see him squeeze in some new videos for 2011. They’re only small episodes now with a narrower focus on the Saturn (hence the new title, “Retro Core SS”), but it’s all good as far as I’m concerned.

You can check out the back catalogue as well as the new episodes at the Retro Core page.

While you’re over there, you should check out the rest of Segagaga Domain, as it’s packed with videos, writeups, scans and retro gaming guides for Japan.

The 2010 C64 haul

C64 - second haul

The images have been in the gallery for ages but I just realised I hadn’t written anything on it!

Last year I picked up a great haul of C64 stuff from a local who was clearing out their old gear. Included in there was a Commodore 1802 monitor, Commodore MPS1250 dot-matrix printer, boxed C64, Commodore 1541-II disk drive, 1530 C2N tape drive and a fair whack of games, including some blank disks (which came in handy when I got my XM-1541 adapter). All up, it was a great haul from a nice local who was happy to see them go to a home that would give them some TLC.

The full roundup is in the C64 collections gallery.

Overhauling the Sega Astro City โ€“ Part 7, working on the MAME PC

MAME PC on the workbench

As part of the Astro City overhaul, I wanted to recycle my old P4 hardware and use it on the Astro City. To get there, I’ve installed WinXP since I still had the license valid for this PC, along with MAME 0.128 that I had handy, and will use GameEx as the frontend. The following are the hardware specs:

CPU: Pentium 4 Socket 478 3.2ghz CPU with Hyperthreading
Motherboard: Gigabyte GA-8S648FX
GPU: Gigabyte ATi Radeon 9600XT w/256mb RAM
RAM: 1gb DDR-400
HDD: 40gb Seagate IDE HDD
Network: 10/100mbps LAN NIC

As you can see, it’s nothing terribly powerful by today’s standards, but it’ll have enough juice to run classic sprite-based games, which is what I wanted. The beauty is that with the LAN card, I can remote into the machine once the initial install’s done for maintenance and setting up programs.

To interface the PC with the cab, I’m going with a J-PAC interface, which takes the VGA and PS/2 sockets from the PC and puts them into JAMMA standard so you can simply connect the PC to the cab via the JAMMA harness. You need to push the video card into outputting a 15k signal though, which can be done on most ATi cards by using Soft15k, and it worked fine for my setup.

Special note to all J-PAC users though, be sure to set the jumpers on the J-PAC PCB to 15k – I was getting a rolling picture when I first booted and thought something was wrong with the video card or the chassis. I powered off the PC and set the jumpers as per the below, which also happens to be the configuration Ultimarc (the manufacturer) suggest you use ๐Ÿ˜›

JPAC - properly setup!

… and it worked fine after that ๐Ÿ™‚ The only other issue is audio, but since I’ll have an amp in the cab as part of the overhaul, I’ll just have a 3.5mm headphone socket to stereo RCA cable ready to plug in and run it that way. Sorted!

As noted before, posts on the refurb are being done ad-hoc, so to keep track of the whole project, just use the Sega Astro City Overhaul tag, as the whole series will be added to it over time.