Shenmue looks amazing in 1080p

Watch that video in 1080p. Right now.

Amazing, huh?

Sega Addicts linked to the above video recently, and fellow gamer CG pointed me in its direction. As an irrational Shenmue fanboy, that video showed how Shenmue 1 and 2 on the DC would look being played in 1080p without any fancy filtering happening… and it looks amazing.

If Sega re-release a HD version of those two games (as already rumoured), I can only hope it looks that good. For now, enjoy the amazingly beautiful video above – it not only looks pretty, but it is also an amazing video showcasing some amazing compiled footage from both games.

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I want to be an Awesomenaut

Watch that video. Bask in the delightful theme song that heralds back to my youth, where a chubby ranga with a gimpy leg (me!) would stare in delight as television taught me about (token) multiculturalism, technology, family values, science, environmentalism (thanks CG!) and capitalism.

I have no idea what Awesomenauts is, aside from it featuring an amazing title song and that it plays in two dimensions.

But that’s enough for me. I showed that clip to Wifey, who made the comment “Wow, it looks like a game made by people like you”.

You know what? She’s right.

If you want to be an Awesomenaut too, it’s coming out this week on PSN and XBLA. Props to Silicon Era for posting the trailer last week.

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Report: Sonic 2 HD contains a keylogger

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Turns out the magnificent Sonic 2 HD alpha has some keylogging tomfoolery running under the hood as part of the software’s ironic use of DRM to protect the engine – it’s been reported on Kotaku, and has also been followed up on by Sonic Retro.

The recommended fix is to delete all the program files and ro take out the registry entries inserted by the software – Kotaku’s piece above lists where in the registry the entries are currently sitting. The reports above suggest there’s no evidence of the keylogging phoning home as yet, but it’s better to be safe than sorry.

It’s… disappointing that this kind of thing has followed in the wake of an extremely promising project. Fingers crossed the team takes care of things and development continues… or maybe Sega can give the game their blessing and help with finishing the development with the existing team to get a release on XBLA, PSN and a PC-based distributor like Steam. Now that would be something really special :) They could look at making Bombergames’ Streets of Rage Remake receive the same treatment while they’re at it, too!

Thanks to CG over at the Madboards for giving me the heads-up. I’ve also updated my previous posts with the details.

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Australian Gaming Database and magazine cover scans at RGA

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[Source: Australian Gaming Database]

Just wanted to give props to Retro Gaming Australia’s latest additions – they’ve just release an excellent wiki-based database relating to the gaming sector in Australia (including some excellent coverage of Hyper, Sega Megazone and The Zone, three of my favourite slices of Australian gaming media), as well as an archive covering magazine cover scans.

These both join their excellent/extensive Google docs-based Australian game magazine score review archive, TV ad archives and video game magazine ads.

In a perfect world of course, we would be able to grab all the back issues of Hyper and Sega Megazone in a PDF-like format to capture the history of gaming magazines in this country perfectly, but that’s unlikely to happen unfortunately. I for one would love to see some conversions of the old print masters into PDF to peruse on my PC or iOS device, but the return on the investment would probably not be sufficient given the time needed to do this.

Now if only I hadn’t sold off all my video game magazines when I got to Uni! I had piles of delightful magazines in there – C+VG’s from 1992-1993 and several issues of MEGA, Megatech, Sega Zone, Sega Force, Mean Machines Sega and the Official Sega Saturn Magazine from the UK (I owned Sega consoles if you couldn’t tell ;) ), [Sega] Megazone 20-55 (the final issue), smatterings of Hyper from 1993 and 1994, then every issue from December 1995 to mid/late-1998… would make for some great reading going back and checking all of those out now :D

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Update – Sonic 2 HD is officially amazing

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UPDATE: Turns out there is some keylogging under the hood, be sure to protect yourself if you have downloaded and used played the demo, which I’ve noted in an updated post.

I’ve talked about Sonic 4 before and my hopes that Episode 2 will not be terrible.

But you know what? As excited as I am about the impending release, I’d rather Sega give the keys to the vault for the group hammering away on the Unofficial Sonic The Hedgehog 2 HD Project, because it is completely outstanding. The physics are spot-on, the HD sprites look incredible, all that extra animation blends in seamlessly, the soundtrack sounds good and for an alpha build, this thing has a golden halo of awesome surrounding it.

I’m not sure how it works on different system specs, but on my humble build (Win7 x64, AMD 1055T, HD 5670), it was flawless.

So, bring on Episode 2 of Sonic 4. I’m sure it will be significantly better than Episode 1. But Sonic 2 HD is a project that should migrate to being an official release on PSN and XBLA, the quality is simply outstanding.

My only complaint? To secure the game’s code the heuristics, the programmer(s?) built some checks and balances into the game to keep people from hacking it, and on my PC my anti-virus software knocked the program from being opened. Looks like the issue’s been raised by others on Sonic Retro too.

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