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<channel>
	<title>Retro Otaku</title>
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	<link>http://www.retro-otaku.com</link>
	<description>My nerdy video gaming soapbox...</description>
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		<title>PS3Jailbreak &#8211; is it necessary? Could it be something positive?</title>
		<link>http://www.retro-otaku.com/2010/09/ps3jailbreak-is-it-necessary-could-it-be-something-positive/</link>
		<comments>http://www.retro-otaku.com/2010/09/ps3jailbreak-is-it-necessary-could-it-be-something-positive/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 03:00:16 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Soapbox rants]]></category>
		<category><![CDATA[PS3Jailbreak]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony Playstation 3]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=278</guid>
		<description><![CDATA[So the video game news outlets have been following the recent run of details regarding the PS3Jailbreak (and clone) devices on the tip of hitting the market. This poses some interesting questions.
First up is legitimacy. In the past, I&#8217;ve been an advocate for getting into the guts of your console and modding it &#8211; this [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<p>So the video game news outlets have been following the recent run of details regarding the PS3Jailbreak (and clone) devices on the tip of hitting the market. This poses some interesting questions.</p>
<p>First up is legitimacy. In the past, I&#8217;ve been an advocate for getting into the guts of your console and modding it &#8211; this could be for adding better a/v outputs, controlling the refresh rates (50hz/60hz), and breaking open region protection. Cue up the PS3 then &#8211; all the AV outputs I need, standard refresh rate, reasonably good media playback (with transcoding sorting out the rest, albeit a bit messy), easy backup of the whole system to an external device, out of the box 2.5&#8243; HDD swapping and, most importantly, region-free.</p>
<p>Let&#8217;s go back to that last point &#8211; <b>region-free</b>.</p>
<p>So, most of the boxes are ticked, especially that last one &#8211; I&#8217;ve been actively importing my games since the Saturn era when I first got the internet at home and the gaming world opened its doors, and the fact that the PS3 is region-free by default and that the SATA drive can be expanded on demand? Perfect.</p>
<p>So for me personally, I have no need for modding my PS3. I mean, even in terms of the cost of gaming, this is easily the cheapest generation for gaming. With the competition introduced from the discount cycles from specialist and general retailers, readily available imports and favourable exchange rates, it is comparably very cheap to game this generation. Compare even brand new RRPs of $110 for a new PS3 blockbuster, and compare that to the early-mid 90s where the average cart would set you back $100. I can even list specifics &#8211; Sonic 3: $140; Super Street Fighter 2: $180; Virtua Racing: $200. Take into consideration inflation, and it&#8217;s pretty clear that prices in this generation are extremely favourable if you shop around.</p>
<p>So, given how open the PS3 is, is it necessary? Arguably no, it isn&#8217;t, and I base my opinion on the above.</p>
<p>To be honest though, it really isn&#8217;t surprising &#8211; the moment they took away Linux support out of the box, they raised the ire of their consumer base, but more importantly, they also raised the ire of the Linux community, who are notorious for making Linux available on any/all platforms (bless &#8216;em!). I remember thinking that this decision would come back and bite them, and to be honest, I&#8217;m not surprised that this has come out of the woodwork post-Linux cancellation. In this regard, Sony have to take a bit of the blame for the knee-jerk reaction they had with removing Linux support. While I never used it, I liked what this <b>symbolised</b> about the PS3, and was disappointed to see it removed.</p>
<p>But so far this has all been negative &#8211; so why not look at this as an opportunity? The old mentality with regards to modding has been iron-fisted, and to stamp out change/challenges to the established order. Why not take this opportunity to make a pre-emptive strike against some of the issues users have raised with the PS3? Here&#8217;s a few to think about:</p>
<ul>
<li>Re-introduce OtherOS support</li>
<li>Improve PSone emulation to add true high resolutions and nice filtering</li>
<li>Add PS2 emulation via software</li>
<li>Remove regioning for PSone and PS2 games, and for DVDs and BRDs</li>
<li>Add the option to install games to the HDD alla the XB360</li>
<li>Create homebrew licenses to allow groups to contribute to the PS3 legitimately</li>
<li>For the hell of it, make the system compatible with PSP games downloaded via PSN</li>
<li>Update the media playback functionality of the machine &#8211; MKV, subtitles (embedded or separate), better xvid/div support, etc</li>
<li>Introduce some interesting emulators &#8211; Neo Geo, CPS2 and CPS3 wouldn&#8217;t hurt for example, especially with some nice netcode</li>
</ul>
<p>Sony pre-empted a lot of the reasons legitimate users traditionally modded their machines by introducing progressively better media playback, excellent backwards compatibility (well, at first), user-serviceable HDDs with out-of-the-box backup to any USB HDD, Linux support, 60hz performance and region-free gaming. Why not continue this attitude by making some progressive steps forward again?</p>
<p>Note that I&#8217;m not advocating piracy or any of that nasty business &#8211; if I like a game I buy it, and the reason I mod my machines is because of those points I raised in the second paragraph.</p>
<p>Just my $0.02.</p>


<p>No related posts.</p>]]></content:encoded>
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		<item>
		<title>Scott Pilgrim vs The World: The Game is genius, GOTY candidate</title>
		<link>http://www.retro-otaku.com/2010/08/scott-pilgrim-vs-the-world-the-game-is-genius-goty-candidate/</link>
		<comments>http://www.retro-otaku.com/2010/08/scott-pilgrim-vs-the-world-the-game-is-genius-goty-candidate/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 13:59:10 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Retrospective game reviews]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[chiptunes]]></category>
		<category><![CDATA[Game of the Year]]></category>
		<category><![CDATA[Microsoft Xbox 360]]></category>
		<category><![CDATA[Paul Robertson]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Scott Pilgrim vs the World]]></category>
		<category><![CDATA[scrolling fighters]]></category>
		<category><![CDATA[Sony Playstation 3]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=274</guid>
		<description><![CDATA[
So, on Friday nights I check PSN to see what new stuff has come out, and low and behold, after much drooling over screenshots and trailers, Scott Pilgrim vs The World: The Game is out. I downloaded the demo, Wifey and I fired through the first level, and I bought the full game immediately.
There is [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/06/afterburner-climax-game-of-the-year-2010/' rel='bookmark' title='Permanent Link: Afterburner Climax &#8211; Game of the Year 2010'>Afterburner Climax &#8211; Game of the Year 2010</a></li>
<li><a href='http://www.retro-otaku.com/2009/10/jeremy-junglist-ray-axed-from-good-game-the-plot-thickens/' rel='bookmark' title='Permanent Link: Jeremy &#8220;Junglist&#8221; Ray axed from Good Game, the plot thickens&#8230;'>Jeremy &#8220;Junglist&#8221; Ray axed from Good Game, the plot thickens&#8230;</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img src='http://www.retro-otaku.com/wp-content/gallery/stock_images/scottpilgrimvstheworldthegame.jpg' alt='scottpilgrimvstheworldthegame' class='ngg-singlepic ngg-center' /></p>
<p>So, on Friday nights I check PSN to see what new stuff has come out, and low and behold, after much drooling over screenshots and trailers, Scott Pilgrim vs The World: The Game is out. I downloaded the demo, Wifey and I fired through the first level, and I bought the full game immediately.</p>
<p>There is so much about this game that is just so <b>right</b> &#8211; beautiful spritework (thanks <a href="http://probertson.livejournal.com/">Paul Robertson</a>, you&#8217;re my hero!!), amazing chiptune audio, fantastic old school gameplay with a few twists, local co-op, and all in 1080p, razor-sharp low-res style 2D gold. Then there&#8217;s all the fan service to the greats of years gone by, and probably heaps of other goodies I haven&#8217;t uncovered since we&#8217;ve only played through the first level&#8230;</p>
<p>I need to spend more time enjoying this game. You should as well. if you have a PS3, download it. If you have an XB360, hang in there, it shouldn&#8217;t be too far away. For those unawares, enjoy a trailer:</p>
<div align="center"><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/yAY4vNJd7A8?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yAY4vNJd7A8?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></div>
<p>I really should do a special on Paul Robertson as well, the man is a certified superchamp.</p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/06/afterburner-climax-game-of-the-year-2010/' rel='bookmark' title='Permanent Link: Afterburner Climax &#8211; Game of the Year 2010'>Afterburner Climax &#8211; Game of the Year 2010</a></li>
<li><a href='http://www.retro-otaku.com/2009/10/jeremy-junglist-ray-axed-from-good-game-the-plot-thickens/' rel='bookmark' title='Permanent Link: Jeremy &#8220;Junglist&#8221; Ray axed from Good Game, the plot thickens&#8230;'>Jeremy &#8220;Junglist&#8221; Ray axed from Good Game, the plot thickens&#8230;</a></li>
</ol></p>]]></content:encoded>
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		<title>Overhauling the Sega Astro City &#8211; Part 3, monitor replacement</title>
		<link>http://www.retro-otaku.com/2010/08/overhauling-the-sega-astro-city-part-3-monitor-replacement/</link>
		<comments>http://www.retro-otaku.com/2010/08/overhauling-the-sega-astro-city-part-3-monitor-replacement/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 03:00:13 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Arcade cabinets]]></category>
		<category><![CDATA[15k]]></category>
		<category><![CDATA[24k]]></category>
		<category><![CDATA[chassis]]></category>
		<category><![CDATA[Jomac]]></category>
		<category><![CDATA[Monitors]]></category>
		<category><![CDATA[Pentranic]]></category>
		<category><![CDATA[Sega Astro City]]></category>
		<category><![CDATA[Sega Astro City Overhaul]]></category>
		<category><![CDATA[tri-res monitors]]></category>
		<category><![CDATA[universal chassis]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=270</guid>
		<description><![CDATA[Continuing on from part 2 of this series, let&#8217;s move on to part 3, which is probably the most expensive one &#8211; replacing the monitor in my Sega Astro City.
The problem I&#8217;ve had for a while now has been with some persistent issues regarding convergence and clean lines on the existing monitor, but the main [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2009/10/rotating-the-monitor-on-my-sega-astro-city/' rel='bookmark' title='Permanent Link: Rotating the monitor on my Sega Astro City'>Rotating the monitor on my Sega Astro City</a></li>
<li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 1, power supplies'>Overhauling the Sega Astro City &#8211; Part 1, power supplies</a></li>
<li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans'>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Continuing on from <a href="/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/">part 2</a> of this series, let&#8217;s move on to part 3, which is probably the most expensive one &#8211; replacing the monitor in my Sega Astro City.</p>
<p>The problem I&#8217;ve had for a while now has been with some persistent issues regarding convergence and clean lines on the existing monitor, but the main issue I&#8217;ve had is knocking out some nasty interference on the tube from what looks like some omnipresent unshielded speakers. Despite attacking it with a degaussing wand, I haven&#8217;t been able to permanently shift it, and talking to a few ops and techs, I&#8217;ve been told the tube&#8217;s probably on the way out. Given the machine&#8217;s originally from Japan (though the tube&#8217;s been changed since it made it&#8217;s way to local shores I&#8217;d hazard at a guess, given the dodgy chassis driving the tube before I switched to a genuine Pentranic dual-resolution chassis) and has made it&#8217;s way across the country, this isn&#8217;t surprising.</p>
<p>So, what to do? I floated the idea of grabbing a big 29&#8243; tri-res tube and use that, but the issue with going this way are that 15k games (which are the majority of arcade games out there) generally look a bit rubbish on most tri-res chassis&#8217; compared to a 15k or 15k/24k chassis, and the cost of the tube (well, tube + postage) is enormous. So, what to do?</p>
<p>After asking around at <a href="http://www.aussiearcade.com.au/">Aussie Arcade</a>, I found out that <a href="http://www.jomac.net.au">Jomac</a> can do a 29&#8243; universal chassis that can be used on old TV tubes. So, given a 68cm TV will suit a 29&#8243; tube frame, the prospects get much better. Given the relatively negligible cost of CRTs at the moment (a lot of my fellow arcade fanboys at AA are pros at nabbing working tubes off the side of the road during hard rubbish!), I managed to nab one for pretty much nothing that&#8217;s in great physical condition and a prime candidate for plonking into my cab. All I need now is a uni chassis to suit (I&#8217;ve already checked in with Jomac and he&#8217;ll be able to sort me out), and I&#8217;ll be fine to go. Given I&#8217;ve already had plenty of practice hooking up chassis components to tubes when my old generic chassis died last year (including safely discharging the tube), the job shouldn&#8217;t be too tricky.</p>
<p>So, this means I&#8217;ll be able to swap out the old tube for a relatively new one, pair it with a nice 15/24k universal chassis, and be up and running with a great little setup. Definitely makes for an easier and more cost-effective way of swapping tubes around, and will leave me with a working 15/25k Pentranic CH-288 chassis I can either hold on to, or sell off to offset the cost of the new chassis.</p>
<p>So that&#8217;s part 3 – part 4 will deal with more scope creep, this time involving the addition of some old PC parts.</p>
<p>To keep track of the whole project, just use the <a href="/tag/sega-astro-city-overhaul/">Sega Astro City Overhaul tag</a> – the whole series will be added to it over time.</p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2009/10/rotating-the-monitor-on-my-sega-astro-city/' rel='bookmark' title='Permanent Link: Rotating the monitor on my Sega Astro City'>Rotating the monitor on my Sega Astro City</a></li>
<li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 1, power supplies'>Overhauling the Sega Astro City &#8211; Part 1, power supplies</a></li>
<li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans'>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</a></li>
</ol></p>]]></content:encoded>
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		<title>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</title>
		<link>http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/</link>
		<comments>http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 03:00:45 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Arcade cabinets]]></category>
		<category><![CDATA[amplifier]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[CPS-II]]></category>
		<category><![CDATA[fan]]></category>
		<category><![CDATA[fan guard]]></category>
		<category><![CDATA[Model 2]]></category>
		<category><![CDATA[Model 3]]></category>
		<category><![CDATA[power supply]]></category>
		<category><![CDATA[Sega Astro City]]></category>
		<category><![CDATA[Sega Astro City Overhaul]]></category>
		<category><![CDATA[Sega Naomi]]></category>
		<category><![CDATA[switch]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=265</guid>
		<description><![CDATA[I&#8217;ve already got the ball rolling in part 1 of this series, so let&#8217;s move on to part 2 &#8211; audio amplification and fans.
In line with the previous post, I want to add a way to have a stereo amp in the cabinet to take care of line-level sources and enhanced stereo sound (e.g. Naomi, [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 1, power supplies'>Overhauling the Sega Astro City &#8211; Part 1, power supplies</a></li>
<li><a href='http://www.retro-otaku.com/2010/08/overhauling-the-sega-astro-city-part-3-monitor-replacement/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 3, monitor replacement'>Overhauling the Sega Astro City &#8211; Part 3, monitor replacement</a></li>
<li><a href='http://www.retro-otaku.com/2009/10/rotating-the-monitor-on-my-sega-astro-city/' rel='bookmark' title='Permanent Link: Rotating the monitor on my Sega Astro City'>Rotating the monitor on my Sega Astro City</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve already got the ball rolling in <a href="/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/">part 1</a> of this series, so let&#8217;s move on to part 2 &#8211; audio amplification and fans.</p>
<p>In line with the previous post, I want to add a way to have a stereo amp in the cabinet to take care of line-level sources and enhanced stereo sound (e.g. Naomi, CPS-II, Sega Model 3, etc). So, in the spirit of making the cab as universal as possible, I need to look at adding in a small amp that can be switched on or off as required, and be able to direct either amplified sound off the JAMMA cable or amplified stereo output as required. So, this is what I&#8217;ve come up with:</p>
<p><img src='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/basic_cab_wiring-audio.png' alt='Audio wiring' class='ngg-singlepic ngg-center' /></p>
<p>It&#8217;s not all the difficult &#8211; I&#8217;ll need to rewire the 4-pin connector that goes from the speakers at the top of the cab so that they&#8217;re separated into stereo channels, then create a little switch to roll between a split dual-mono amplified output (from the JAMMA harness) or stereo output from the stereo amp, which in turn is powered off a 12v source (with switch to control when it&#8217;s on) and grabs its input directly from the PCB (Naomi, Model 2, etc).</p>
<p>This then means the audio can be setup in the cab when inserting a new board. All I&#8217;ll need are a pair of stereo RCA cables to run form the CPS-II or Naomi boards (and make a stereo RCA adapter for the Model 2/Model 3 boards) and run them off a pair of 12v mono amps I already have around the place, and I should be good to go.</p>
<p>The other addition I&#8217;d like to add is a stereo controller I can mount on the cab to adjust the output before it goes to the speakers as required &#8211; there&#8217;s currently a cheap knob the previous op added to give this kind of functionality, but it&#8217;s not a true stereo actuator, and doesn&#8217;t do much except distort the audio <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Of course, the great thing with this setup is that it won&#8217;t cost much at all to add this kind of functionality. To make it clean though, I&#8217;ll plonk the lot into a small project box and mount everything inside it. This way, I can use the same project box to run a 12v switch to selectively power the 12v fan I got with my Model 3 kit before. And to make sure I don&#8217;t mangle my hand again, I&#8217;ll also grab a pair of 120mm fan guards to avoid any more stupidity <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thus ends part 2 – part 3 will deal with the lovely scope creep and deciding what to do with my monitor <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>To keep track of the whole project, just use the <a href="/tag/sega-astro-city-overhaul/">Sega Astro City Overhaul tag</a> – the whole series will be added to it over time.</p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 1, power supplies'>Overhauling the Sega Astro City &#8211; Part 1, power supplies</a></li>
<li><a href='http://www.retro-otaku.com/2010/08/overhauling-the-sega-astro-city-part-3-monitor-replacement/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 3, monitor replacement'>Overhauling the Sega Astro City &#8211; Part 3, monitor replacement</a></li>
<li><a href='http://www.retro-otaku.com/2009/10/rotating-the-monitor-on-my-sega-astro-city/' rel='bookmark' title='Permanent Link: Rotating the monitor on my Sega Astro City'>Rotating the monitor on my Sega Astro City</a></li>
</ol></p>]]></content:encoded>
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		<title>Overhauling the Sega Astro City &#8211; Part 1, power supplies</title>
		<link>http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/</link>
		<comments>http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-1-power-supplies/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 03:00:56 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Arcade cabinets]]></category>
		<category><![CDATA[Model 2]]></category>
		<category><![CDATA[Model 3]]></category>
		<category><![CDATA[Negatron]]></category>
		<category><![CDATA[Power Supplies]]></category>
		<category><![CDATA[Sega Astro City]]></category>
		<category><![CDATA[Sega Astro City Overhaul]]></category>
		<category><![CDATA[Sega Naomi]]></category>
		<category><![CDATA[Sun PSU]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=259</guid>
		<description><![CDATA[I&#8217;ve been meaning to write something up on this long-winded project for a while now, so here I go &#8211; not sure how many parts there&#8217;ll be to this job, so we&#8217;ll just have to wait and see  
I&#8217;ve recently been looking at the existing setup inside my Astro, and can&#8217;t help but feel [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans'>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</a></li>
<li><a href='http://www.retro-otaku.com/2010/08/overhauling-the-sega-astro-city-part-3-monitor-replacement/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 3, monitor replacement'>Overhauling the Sega Astro City &#8211; Part 3, monitor replacement</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/update-on-power-supply-problems-with-virtua-fighter-3-model-3-pcb/' rel='bookmark' title='Permanent Link: Update on power supply problems with Virtua Fighter 3 (Model 3) PCB'>Update on power supply problems with Virtua Fighter 3 (Model 3) PCB</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to write something up on this long-winded project for a while now, so here I go &#8211; not sure how many parts there&#8217;ll be to this job, so we&#8217;ll just have to wait and see <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I&#8217;ve recently been looking at the existing setup inside my Astro, and can&#8217;t help but feel that it needs some work. The wiring is a bit of a rat&#8217;s next at times, I don&#8217;t know where all the cabling&#8217;s going, I&#8217;ve had to beef up to wiring on the 5v connections to increase the PSU&#8217;s output, the PSU itself is on the way out, as is the existing arcade monitor.</p>
<p>Where things got to a bit of a head was with regards to power issues &#8211; I&#8217;ve recently grabbed a Naomi and currently have a couple of Model 2 and Model 3 boards that need a reasonable amount of juice on tap. So, I figured that maybe I should investigate rewiring the way the power supply worked. The problem here was finding a power supply that couple happily take everything from a mid-80s PCB all the way through to resource-hungry Model 3 and Naomi setups. This left me with two options:</p>
<h4>Option 1 &#8211; Parallel PSUs</h4>
<p><a rel="lightbox[]" href='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/parallel_3-psu_wiring.png' title=''><img src='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/thumbs/thumbs_parallel_3-psu_wiring.png' alt='Parallel 3 PSU wiring' class='ngg-singlepic ngg-center' /></a></p>
<p>In this case, I&#8217;m taking the 240v AC supply, chaining it across my existing 15A arcade PSU, chaining it to another 15A PSU and finally chaining it to a 3.3v PSU I bought a while back. From here, I then wire it to a distribution block, which connect to suit Naomi, Model 2/3 or JAMMA.</p>
<p>The pros with this is that all I need is another PSU (cheap and accessible), it runs off 240v (no need to run it through the transformer), and doesn&#8217;t require too much tomfoolery.</p>
<p>However, against this is &#8211; will it actually work on games that need a full load? What if one fails? Is it really safe to be mixing too PSUs together to get this kind of power distribution.</p>
<p>This then leads to option 2:</p>
<h4>Option 2 &#8211; Dedicated PSU</h4>
<p><a rel="lightbox[]" href='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/sun_psu_wiring.png' title=''><img src='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/thumbs/thumbs_sun_psu_wiring.png' alt='Sega SUN PSU wiring, original plan' class='ngg-singlepic ngg-center' /></a></p>
<p>In this case, the aim is to grab a Sega Sun power supply, since they are great pieces of kit and are certified to power anything you can throw at them.</p>
<p>There are some challenges with this &#8211; cost (they&#8217;re more expensive and more difficult to get locally), only 110v (therefore would require some extra work on hooking it into the transformer), no -5v output.</p>
<p>In the end though, I decided to go for the above setup &#8211; fork out the extra for the PSU, grab a Negatron to introduce a true -5v connection where necessary for older boards, and run them all off a distribution block.</p>
<p>However, after chatting with some more experienced arcade builders, I decided to change the model a little &#8211; instead of having a big distribution block, I decided to simply create a handful of male JST plugs for each connection (e.g. JAMMA, Model 2/3 and use standard cabling for the Naomi) and hook them directly into the JST power plugs on the PSU. The following is the final run:</p>
<p><a rel="lightbox[]" href='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/sun_psu_wiring_v2.png' title=''><img src='http://www.retro-otaku.com/wp-content/gallery/arcade-stuff-sega-astro-city-overhaul-2010/thumbs/thumbs_sun_psu_wiring_v2.png' alt='Sega SUN PSU wiring, take 2' class='ngg-singlepic ngg-center' /></a></p>
<p>So, I figured if I was going to start rewiring some areas of the cabinet to accomodate the PSU and make the whole setup more universal, there are two other factors to consider &#8211; amplification for line-level sources and getting the 12v fan from the Model 3 setup up and running when needed &#8211; you&#8217;ll see these (as well as switches to accomodate them and the Negatron when needed) have been added to the above diagram.</p>
<p>But I&#8217;ll stop here before I get too carried away &#8211; part 2 will deal with more of the planning behind this project.</p>
<p>To keep track of the whole project, just use the <a href="/tag/sega-astro-city-overhaul/">Sega Astro City Overhaul tag</a> &#8211; the whole series will be added to it over time.</p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans'>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</a></li>
<li><a href='http://www.retro-otaku.com/2010/08/overhauling-the-sega-astro-city-part-3-monitor-replacement/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 3, monitor replacement'>Overhauling the Sega Astro City &#8211; Part 3, monitor replacement</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/update-on-power-supply-problems-with-virtua-fighter-3-model-3-pcb/' rel='bookmark' title='Permanent Link: Update on power supply problems with Virtua Fighter 3 (Model 3) PCB'>Update on power supply problems with Virtua Fighter 3 (Model 3) PCB</a></li>
</ol></p>]]></content:encoded>
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		<title>PAL Sega Mega Drive colour correction &#8211; 60hz in full colour in RF, composite and S-Video!</title>
		<link>http://www.retro-otaku.com/2010/07/pal-sega-mega-drive-colour-correction-60hz-in-full-colour-in-rf-composite-and-s-video/</link>
		<comments>http://www.retro-otaku.com/2010/07/pal-sega-mega-drive-colour-correction-60hz-in-full-colour-in-rf-composite-and-s-video/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 03:00:39 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Hardware modifications]]></category>
		<category><![CDATA[60hz]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[CXA 11-45]]></category>
		<category><![CDATA[modifiction]]></category>
		<category><![CDATA[PAL]]></category>
		<category><![CDATA[QXO-1100]]></category>
		<category><![CDATA[Sega Mega Drive]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=246</guid>
		<description><![CDATA[A few years back, with the help of the regulars at the NFG forums/GameSX (in particular, Viletim! was instrumental in helping me with this), I was able to put together a relatively simple method for getting 60hz in full colour out of a PAL Mega Drive when output via RF, composite and S-Video, and a [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/getting-component-video-out-of-a-sega-mega-drive-works-for-other-rgb-signals-as-well/' rel='bookmark' title='Permanent Link: Getting component video out of a Sega Mega Drive (works for other RGB signals as well!)'>Getting component video out of a Sega Mega Drive (works for other RGB signals as well!)</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/something-awful-presents-movie-posters-as-video-games-book-covers-too/' rel='bookmark' title='Permanent Link: Something Awful presents movie posters as video games (book covers too!)'>Something Awful presents movie posters as video games (book covers too!)</a></li>
<li><a href='http://www.retro-otaku.com/2009/10/rotating-the-monitor-on-my-sega-astro-city/' rel='bookmark' title='Permanent Link: Rotating the monitor on my Sega Astro City'>Rotating the monitor on my Sega Astro City</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>A few years back, with the help of the regulars at the <a href="http://nfggames.com/forum/">NFG forums</a>/<a href="http://www.gamesx.com/">GameSX</a> (in particular, Viletim! was instrumental in helping me with this), I was able to put together a relatively simple method for getting 60hz in full colour out of a PAL Mega Drive when output via RF, composite and S-Video, and a method that still kept the full colour signal even if switched back to 50hz on the fly. Apologies in advance for some of the pics, but I hope other modders find this one useful. The other essential resource for getting this happening was <a href="http://cgfm2.emuviews.com/">Charles McDonald&#8217;s Home Page</a>, so huge thanks out there as well.</p>
<h4>Equipment needed:</h4>
<ul>
<li>4.43mhz crystal oscillator (WES Component # QXO-1100, source [Australia])</li>
<li>Thin-gauge wire</li>
<li>Soldering iron (15 or 25 watt &#8211; I use the latter, but 15w ones are better I&#8217;m told)</li>
<li>Solder and desoldering wick (if you stuff up)</li>
<li>Stanley knife or something sharp to cut PCB traces</li>
<li>Screwdriver (d&#8217;uh!)</li>
</ul>
<h4>Disclaimer</h4>
<p><b>You mod your machine at your own risk. Myself nor anyone else is responsible for YOU modding YOUR Mega Drive/Genesis. If your machine doesn&#8217;t work as a result of this, don&#8217;t blame me &#8211; you do this mod at your own risk.</b></p>
<h4>Intro</h4>
<p>Throwing a 50/60hz switch is easy to do on a Mega Drive &#8211; for PAL gamers, the problem is to get it to output the 60hz signal in colour. Providing you have a telly that can accept RGB via SCART, this is a non-issue &#8211; the RGB feed comes out great regardless of whether its in 50hz or 60hz. Should you have a 32X, you&#8217;re also set &#8211; the a/v-out on the 32X cleans up the 60hz colour issue, though apparently some early model Mega Drives still have issues despite this.</p>
<p>So, if like myself and plenty of others you don&#8217;t have a SCART socket on your telly or a 32X, this mod will show you how to fix up this arse of a fault in your PAL Mega Drive and get it to output 60hz as a proper PAL60 signal, whether it be via crappy composite leads or a custom-built s-video connection. Props out to viletim! from the NFG Games forums who came up with the solution btw &#8211; we in the community owe this one to him! Note this was all done on an original model PAL Mega Drive, not model 2 or 3 or what-not; your console may differ from mine, so you mod your machine at your own peril.</p>
<h4>Step one: Disassemble Mega Drive</h4>
<p>This one&#8217;s pretty easy so I won&#8217;t go into it &#8211; disassemble the whole lot, including the heatsink and everything. We want to be able to take the PCB (printed circuit board, or the board that is the guts of the Mega Drive) entirely out off the case to get to the underside of the PCB itself. If you know your way around the Mega Drive, you could probably skip taking the heatsink off the board itself if you know where the CXA-1145 chip is; otherwise, remove it.</p>
<h4>Step two: locating the chip</h4>
<p>The aim of this mod is to feed a new signal onto pin 6 of the Mega Drive&#8217;s CXA-1145 chip to get it to generate a colour picture when it&#8217;s running in 60hz. Obviously to do this we&#8217;ll need to find the chip. The CXA-1145 (or the Irony Chip as I call it &#8211; &#8220;It&#8217;s a Sony&#8221;) is located on the top left-hand side of the PCB underneath the poxy RF mod we all used in the 90s owing to our crap-tacular tellies. See the image below for a general guide:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img1.jpg" title="The CXA-1145 is located to the left of the cart slot and is normally covered by a sizable heat skink - carefully remove the heat sync from the power distributors and you&amp;#039;ll see the chip next to a sea of capacitors" rel="lightbox[singlepic664]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/664__320x240_img1.jpg" alt="Full view of the PCB - ignore the wiring from the language and 50/60hz switches" title="Full view of the PCB - ignore the wiring from the language and 50/60hz switches" />
</a>

<p>Or for a dodgy close-up view, here&#8217;s this:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img2.jpg" title="If my camera did a better job on focusing on this (or if I wasn&amp;#039;t so crappy with my camera), you&amp;#039;d be able to read the silk screen on the IC, complete with Sony logo :)" rel="lightbox[singlepic665]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/665__320x240_img2.jpg" alt="Close-up of the CXA-1145... not that you can read the text in this photo" title="Close-up of the CXA-1145... not that you can read the text in this photo" />
</a>

<p>Our victim will be pin 6 of the CXA-1145, which is the oscillator input. Apparently anyway. Viletim! said it was, and my crap understanding of schematics reckons that&#8217;s what its called, so we&#8217;ll call it that. You could also name the pin the &#8220;Mr Bob&#8221; pin or &#8220;I wish I were as cool as Sauceman&#8221; pin for all I care (&#8220;Kloppy is a champ&#8221; pin is another), as long as you use pin 6, it&#8217;s all good. To work out which is pin 6, count from the bottom-right of the chip if you&#8217;re looking at it normally, or in the above image, the bottom left-hand side (the one with a little &#8216;1&#8242; printed on the PCB) and count up six pins&#8230; or just use the above image as a guide and count to the right. It&#8217;s all good.</p>
<h4>Step three: Cutting the trace</h4>
<p>Now we&#8217;ve located the chip and the pin, we need to turn the board over so we can attack it with a stanley knife or equivalent cutting device (I&#8217;ve heard of x-acto knives or somesort being talked about in the past &#8211; whatever, as long as you can use it to cut a trace on the PCB). You could use pin 1 as a guide and count up then follow the traces from pin 6 through a capacitor and a resistor to get to the point we need, but thanks to the power of the intarweb [sic] and some schematics available online, we can use the references to the capacitors and resistors to work out what we&#8217;re supposed to cut.</p>
<p>You&#8217;ll need to look for &#8216;C28&#8242; and &#8216;R23&#8242; &#8211; see below:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img3.jpg" title="This is a shot of the underside of the PCB, highlighting where C28 and R23 are clustered" rel="lightbox[singlepic666]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/666__320x240_img3.jpg" alt="Underside of PCB, C28 and R23 highlighted" title="Underside of PCB, C28 and R23 highlighted" />
</a>

<p>Now, the astute observer will notice that there is a thin trace that runs off the resistor and continues along its merry path to the 315-5313 IC8. What we need to do is cut this trace AFTER its followed the resistor &#8211; see below for an example:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img4a.jpg" title="Hopefully this helps make it easier to note which track to cut - be slow and sure with your movements and you&amp;#039;ll be fine, don&amp;#039;t rush or else you&amp;#039;ll need to rewire the surrounding tracks!" rel="lightbox[singlepic667]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/667__320x240_img4a.jpg" alt="Underside of PCB - trace cuttination - theory" title="Underside of PCB - trace cuttination - theory" />
</a>

<p>And for your reference, here&#8217;s what I did:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img4b.jpg" title="I know the quality is a bit rubbish, but this is a shot of the track cut away using a craft knife" rel="lightbox[singlepic668]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/668__320x240_img4b.jpg" alt="Underside of PCB - trace cuttination - reality" title="Underside of PCB - trace cuttination - reality" />
</a>

<p>Make sure you do this carefully and DO NOT cut any of the other traces nearby. Good lighting and a steady hand makes a really big difference here &#8211; be patient cut the trace all the way through. You&#8217;ll know you&#8217;ve severed it when you can see the green trace all gone and the core of the circuit board is visible; you know, the light brown stuff. If you don&#8217;t cut it all the way through, the mod won&#8217;t work correctly. If you accidently cut the wrong trace or damage a nearby one, make sure you bridge it &#8211; <a href="http://www.gamesx.com/">GameSX</a> has some good guides to this, so visit their website for more info.</p>
<h4>Step 5: Wiring the oscillator, part 1</h4>
<p>Okay, before we get into soldering to the PCB, let&#8217;s get our oscillator ready to go. All this is based on the assumption you&#8217;re using the WES component # QXO-1100 that I used; I&#8217;m assuming you could substitute it for something similar, but you do that at your own peril. I&#8217;m just following what was suggested to me.</p>
<p>The image below is of the oscillator&#8217;s specs from the catalogue:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img5.jpg" title="This one&amp;#039;s directly from the parts catalogue, noting the details for the QXO-1100" rel="lightbox[singlepic669]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/669__320x240_img5.jpg" alt="QXO-1100 specs" title="QXO-1100 specs" />
</a>

<p>You&#8217;ll note that there are 4 pins and that it has rounded edges, the exception being the one labelled &#8216;NC&#8217; or &#8216;not connected&#8217; which was a straight edge &#8211; this is important so we know which pins require what in order to operate. The + pin requires 5v that we can draw anywhere from the board, and the &#8211; pin requires a ground connection that we can also grab from the board. The out  pin is the bit that sends out the signal we need, and consequently is the pin we need to connect to the PCB point we&#8217;ve just cut. The nc  pin isn&#8217;t connected, and we use the straight corner to work out how we wire everything up.</p>
<p>How you wire it is up to you &#8211; I threw it onto some veroboard and soldered to the underside of it, but looking back I probably didn&#8217;t need to. Since it can be a little squeezy inside the Mega Drive&#8217;s case, I wired everything so I could have it sitting in the space beside the PCB when I put the console back together, hence why I used long lengths of wire. There may be better options out there, but I figured that&#8217;d do for now.</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img6.jpg" title="Remember to use the square corner as a reference when wiring up the +5v, GND and output (see the previous image of the QXO-1100 specs for details)" rel="lightbox[singlepic670]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/670__320x240_img6.jpg" alt="QXO-1100 mounted on veroboard, corner indicated" title="QXO-1100 mounted on veroboard, corner indicated" />
</a>

<p>With that out the way, let&#8217;s actually get to work.</p>
<h4>Step 6: Wiring the oscillator, part 2</h4>
<p>Okay, let&#8217;s do the deed. First up, wire the + and &#8211; points &#8211; I used the ground pin on the CXA-1144 (pin 1) to get my &#8211; bit, and tapped the 5v point over on where I set up my 50/60hz and language switches (see below for images &#8211; I&#8217;m pretty sure I tapped JP2 for it). I think the CXA-1145 has somewhere where you could tap 5v, but I was too lazy to work it out <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  Grab some appropriate lengths of wire (as you can see below, I used reasonably long lengths for where I was going to let the oscillator sit), strip the ends, tin the tips and get to work on the + and &#8211; points.</p>
<p>Next, we have to get the output from the new oscillator to feed into the CXA-1145 &#8211; you could either solder directly to the trace, or do the lazy method and solder to the pad the resistor is sitting on that runs along the trace (in the pics below, it&#8217;s the one to the right, <b>or the one the trace runs off</b>). Just don&#8217;t get too carried away and f&#038;*% up the resistor, otherwise you&#8217;ll have to repair or replace it. The following images show how I hooked everything up:</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img7a.jpg" title="Pic of the oscillator all wired up sitting on the PCB temporarily. Note the orientation - the joypad ports are at the top of the image and the expansion port is to the right. The wires in this case are pretty long - back when I did this tute I didn&amp;#039;t have a multimeter handy and didn&amp;#039;t take the time to study the spec sheet of the CXA-1145, as you can pull +5v directly off the chip rather than running a line to JP2" rel="lightbox[singlepic671]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/671__320x240_img7a.jpg" alt="Wiring up the oscillator, 1" title="Wiring up the oscillator, 1" />
</a>
<br />
&nbsp;<br />

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img7b.jpg" title="Ground point, sourced from pin 1 on the CXA-1145, and oscillator output soldered to the pad on the resistor that goes on the trace that&amp;#039;s been cut" rel="lightbox[singlepic672]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/672__320x240_img7b.jpg" alt="Wiring up the oscillator, 2" title="Wiring up the oscillator, 2" />
</a>
<br />
&nbsp;<br />

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img7c.jpg" title="5v point, sourced from the the language/refresh rate switches, or JP2. There are plenty of other points to grab a +5v feed from, shame on me for not being a little better with running a shorter line to a closer connection!" rel="lightbox[singlepic673]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/673__320x240_img7c.jpg" alt="Wiring up the oscillator, 3" title="Wiring up the oscillator, 3" />
</a>

<h4>Step 7: Finishing up</h4>
<p>Well, that&#8217;s the bulk of it done. Use electrical tape on the connections to make sure you don&#8217;t stress the joins you&#8217;ve made, then wrap a layer of electrical tape around the chip to make sure nothing causes a short anywhere. Reassemble and don&#8217;t pull on those wires! I plonked mine near the headphone bits &#8217;cause there was room there.</p>

<a href="http://www.retro-otaku.com/wp-content/gallery/hardware-modifications-sega-mega-drive-colour-correction/img8.jpg" title="This is a neat little spot for the oscillator to sit since I mount the 50/60hz and language switches on the read of the console" rel="lightbox[singlepic674]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/674__320x240_img8.jpg" alt="QXO-1100 taped and attached to the casing" title="QXO-1100 taped and attached to the casing" />
</a>

<h4>Step 8: Test it!</h4>
<p>Test your Mega Drive and hopefully it works! I tested all my PAL, US and Japanese games and they worked fine. You&#8217;ll find that when you swap between 50/60hz there&#8217;s a lag of about 1-second before it gets the colour right, but that just be my display device. Otherwise, it&#8217;s all good. I&#8217;ve tested this in composite and s-video connections and had total success. I&#8217;m not sure if this will screw around with the RGB signal, so if it does and you want to reverse it, desolder everything and bridge the gap you created when you cut the trace coming off pin 6 on the CXA-1145. I&#8217;ve posted previously about running this same Mega Drive <a href="/2010/07/getting-component-video-out-of-a-sega-mega-drive-works-for-other-rgb-signals-as-well/">through a RGB to component transcoder and had good results</a>, but running it natively on a TV with RGB via SCART? Haven&#8217;t tried it. Should be fine, though.</p>
<p>And that&#8217;s it! Good luck, and feel free to leave comments if you have any questions, or fire across an e-mail via the <a href="/contact/">Contact page</a>. If you want to view the lot, you can do so <a href="/image-galleries/hardware-modifications/hardware-modifications-sega-mega-drive-colour-correction/">via the gallery</a>.</p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/getting-component-video-out-of-a-sega-mega-drive-works-for-other-rgb-signals-as-well/' rel='bookmark' title='Permanent Link: Getting component video out of a Sega Mega Drive (works for other RGB signals as well!)'>Getting component video out of a Sega Mega Drive (works for other RGB signals as well!)</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/something-awful-presents-movie-posters-as-video-games-book-covers-too/' rel='bookmark' title='Permanent Link: Something Awful presents movie posters as video games (book covers too!)'>Something Awful presents movie posters as video games (book covers too!)</a></li>
<li><a href='http://www.retro-otaku.com/2009/10/rotating-the-monitor-on-my-sega-astro-city/' rel='bookmark' title='Permanent Link: Rotating the monitor on my Sega Astro City'>Rotating the monitor on my Sega Astro City</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Retro Core Summer Special 2010 &#8211; coming in August!</title>
		<link>http://www.retro-otaku.com/2010/07/retro-core-summer-special-2010-coming-in-august/</link>
		<comments>http://www.retro-otaku.com/2010/07/retro-core-summer-special-2010-coming-in-august/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 11:37:10 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Video game shows]]></category>
		<category><![CDATA[Retro Core]]></category>
		<category><![CDATA[Segagaga Domain]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=251</guid>
		<description><![CDATA[I was just over at Segagaga Domain and read that Yakumo&#8217;s working on a 2010 follow-up to the excellent 2009 summer special he put together! This make me very excitied, as I&#8217;ve been a fan since discovering the show shortly after getting broadband back in&#8230; 2005 or 2006. I&#8217;ve waxed lyrical about Retro Core before, [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2009/10/finishing-up-the-annual-viewing-of-retro-core/' rel='bookmark' title='Permanent Link: Finishing up the annual viewing of Retro Core'>Finishing up the annual viewing of Retro Core</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/retro-otaku-gets-its-own-domain-www-retro-otaku-com/' rel='bookmark' title='Permanent Link: Retro Otaku gets its own domain &#8211; www.retro-otaku.com!'>Retro Otaku gets its own domain &#8211; www.retro-otaku.com!</a></li>
<li><a href='http://www.retro-otaku.com/2009/11/joygasm-afterburner-climax-coming-to-psnxbla/' rel='bookmark' title='Permanent Link: Joygasm &#8211; Afterburner Climax coming to PSN/XBLA?'>Joygasm &#8211; Afterburner Climax coming to PSN/XBLA?</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I was just over at <a href="http://www.segagagadomain.com/">Segagaga Domain</a> and read that Yakumo&#8217;s working on a 2010 follow-up to the excellent 2009 summer special he put together! This make me very excitied, as I&#8217;ve been a fan since discovering the show shortly after getting broadband back in&#8230; 2005 or 2006. I&#8217;ve <a href="/tag/retro-core/">waxed lyrical about Retro Core before</a>, and it&#8217;s awesome to see another special on the way <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Expect a review once it&#8217;s out <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2009/10/finishing-up-the-annual-viewing-of-retro-core/' rel='bookmark' title='Permanent Link: Finishing up the annual viewing of Retro Core'>Finishing up the annual viewing of Retro Core</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/retro-otaku-gets-its-own-domain-www-retro-otaku-com/' rel='bookmark' title='Permanent Link: Retro Otaku gets its own domain &#8211; www.retro-otaku.com!'>Retro Otaku gets its own domain &#8211; www.retro-otaku.com!</a></li>
<li><a href='http://www.retro-otaku.com/2009/11/joygasm-afterburner-climax-coming-to-psnxbla/' rel='bookmark' title='Permanent Link: Joygasm &#8211; Afterburner Climax coming to PSN/XBLA?'>Joygasm &#8211; Afterburner Climax coming to PSN/XBLA?</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Getting component video out of a Sega Mega Drive (works for other RGB signals as well!)</title>
		<link>http://www.retro-otaku.com/2010/07/getting-component-video-out-of-a-sega-mega-drive-works-for-other-rgb-signals-as-well/</link>
		<comments>http://www.retro-otaku.com/2010/07/getting-component-video-out-of-a-sega-mega-drive-works-for-other-rgb-signals-as-well/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 10:19:45 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Hardware modifications]]></category>
		<category><![CDATA[Component vido]]></category>
		<category><![CDATA[Composite video]]></category>
		<category><![CDATA[RGB]]></category>
		<category><![CDATA[s-video]]></category>
		<category><![CDATA[SCART]]></category>
		<category><![CDATA[Sega Mega CD]]></category>
		<category><![CDATA[Sega Mega Drive]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=233</guid>
		<description><![CDATA[This topic has come up a few times on one of the forums I frequent so I figured it couldn&#8217;t hurt to post a quick how-to if anyone else is interested in a no-solder solution for getting component video out of a Sega Mega Drive, something that&#8217;s particularly handy if you have display devices that [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/pal-sega-mega-drive-colour-correction-60hz-in-full-colour-in-rf-composite-and-s-video/' rel='bookmark' title='Permanent Link: PAL Sega Mega Drive colour correction &#8211; 60hz in full colour in RF, composite and S-Video!'>PAL Sega Mega Drive colour correction &#8211; 60hz in full colour in RF, composite and S-Video!</a></li>
<li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans'>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/something-awful-presents-movie-posters-as-video-games-book-covers-too/' rel='bookmark' title='Permanent Link: Something Awful presents movie posters as video games (book covers too!)'>Something Awful presents movie posters as video games (book covers too!)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[
<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020008-copy.jpg" title="This shows a beautiful Model 1 Sega Mega Drive with the SCART input going in one side, and a set of generic RCA cables floating out the back to connect to the TV." rel="lightbox[singlepic641]" >
	<img class="ngg-singlepic ngg-center" src="http://www.retro-otaku.com/wp-content/gallery/cache/641__320x240_p5020008-copy.jpg" alt="Sega Mega Drive hooked up to the transcoder" title="Sega Mega Drive hooked up to the transcoder" />
</a>

<p>This topic has come up a few times on one of the forums I frequent so I figured it couldn&#8217;t hurt to post a quick how-to if anyone else is interested in a no-solder solution for getting component video out of a Sega Mega Drive, something that&#8217;s particularly handy if you have display devices that can&#8217;t take RGB via a SCART cable (like yours truly!).</p>
<p>The concept&#8217;s simple &#8211; grab a RGB signal out of the Mega Drive, run it through a transcoder, display on your TV. The trick was finding a box that could do it, as a simple input converter won&#8217;t do the trick, you need to <i>transcode</i> the signal on the fly for it to work. Previously this has been a bit pricey to do, but with eBay and other stores flooded with a stack of RGB to component (or YUV if you prefer that acronym instead) converters, it&#8217;s not too difficult to track one down, especially following GameSX&#8217;s excellent wiki entry on the <a href="http://www.gamesx.com/wiki/doku.php?id=av:csy-2100">CSY-2100 chipset</a>.</p>
<p>So, on with the simple tute &#8211; grab a decent RGB SCART cable (I got mine from an eBay seller in the UK called pcenginesales, excellent product, price and service), ensuring the cable&#8217;s carrying RGB and not just composite video, a transcoder (mine came with a UK 12v AC adapter, so I just added a power point converter to it since we run 240v locally as well), three RCA cables (colour coded if it helps, I had a spare set of composite AV cables that did the job fine) and an extra spot on your power board for the AC adapter.</p>
<p>As for method, dead easy again &#8211; plug the SCART cable into the rear of the Mega Drive, fire the other end into the SCART input on the transcoder, connect your RCA cables into the transcoder&#8217;s YUV outputs, then run them to your TV/AV receiver/etc.</p>
<p>The end result is an extremely clean and beautiful picture that gives an indication of what a true RGB signal can look like as a component video output. I&#8217;ve posted some comparison shots below that go some way to demonstrating the improvement, but you really need to see it to believe it.</p>
<p>And as an added bonus, flicking the Mega Drive into 60hz won&#8217;t affect the colour output, as the transcoder&#8217;s grabbing the signal from the RGB outputs on the CXA1145 encoder and not the signal from the composite output. While you can go to town on the Mega Drive&#8217;s internals to get colour output on RF/composite/s-video output (I&#8217;ll add a tute on how to do that in the not too distant future), this is a simple no-solder solution that gives great video quality. It&#8217;ll of course cost a bit more than doing the internal mod, but I love the results.</p>
<p>I did notice that at times the colour flickered a little on my unit, but I had a hard-wired composite connection I added to the back of my Mega Drive, and once I hooked that into my switchbox for the hell of it, the flickering via the component video stopped. Not sure the issue &#8211; could be noise from the transcoder or switchbox, weird pulses in the Mega Drive due to the mods I added to get colour in 60hz via composite/RF/s-video, might be something else entirely. Probably won&#8217;t affect you, but there you go.</p>
<p>For the visual tour, see the gallery below!</p>

<div class="ngg-galleryoverview" id="ngg-gallery-35-233">


	<!-- Piclense link -->
	<div class="piclenselink">
		<a class="piclenselink" href="javascript:PicLensLite.start({feedUrl:'http://www.retro-otaku.com/wp-content/plugins/nextgen-gallery/xml/media-rss.php?gid=35&amp;mode=gallery'});">
			[View with PicLens]		</a>
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	<!-- Thumbnails -->
		
	<div id="ngg-image-637" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p4300001-copy.jpg" title="Simple setup - grab a proper RGB/SCART cable (beware of SCART cables that only carry composite video) and a RGB to YUV (component) transcoder (such as something based on the CSY-2100 chipset)." rel="lightbox[set_35]" >
								<img title="Sega Mega Drive RGB SCART cable and the transcoder" alt="Sega Mega Drive RGB SCART cable and the transcoder" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p4300001-copy.jpg" width="150" height="112" />
								<p>Sega Mega Drive RGB SCART cable and the transcoder</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-638" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p4300005-copy.jpg" title="RCA inputs for YUV, or component video. These go out to your component inputs on your TV/monitor/AV receiver, etc." rel="lightbox[set_35]" >
								<img title="Close-up shot of the RGB to component video transcoder" alt="Close-up shot of the RGB to component video transcoder" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p4300005-copy.jpg" width="150" height="112" />
								<p>Close-up shot of the RGB to component video transcoder</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-639" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p4300006-copy.jpg" title="Top view of the transcoder." rel="lightbox[set_35]" >
								<img title="Top view, transcoder" alt="Top view, transcoder" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p4300006-copy.jpg" width="150" height="112" />
								<p>Top view, transcoder</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-640" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p4300007-copy.jpg" title="SCART input for the transcoder. This is where the Mega Drive&amp;#039;s SCART cable goes." rel="lightbox[set_35]" >
								<img title="SCART input, transcoder" alt="SCART input, transcoder" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p4300007-copy.jpg" width="150" height="112" />
								<p>SCART input, transcoder</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-641" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020008-copy.jpg" title="This shows a beautiful Model 1 Sega Mega Drive with the SCART input going in one side, and a set of generic RCA cables floating out the back to connect to the TV." rel="lightbox[set_35]" >
								<img title="Sega Mega Drive hooked up to the transcoder" alt="Sega Mega Drive hooked up to the transcoder" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p5020008-copy.jpg" width="150" height="112" />
								<p>Sega Mega Drive hooked up to the transcoder</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-642" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020009-copy.jpg" title="Isn&amp;#039;t it beautiful?" rel="lightbox[set_35]" >
								<img title="Sega Mega Drive running in component video, Mega CD screen" alt="Sega Mega Drive running in component video, Mega CD screen" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p5020009-copy.jpg" width="150" height="112" />
								<p>Sega Mega Drive running in component video, Mega CD screen</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-644" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020011-copy.jpg" title="As a nice comparison, here the Mega Drive running in composite video. Nicer than RF, but still a bit rubbish. This is a shot of the bottom-left of the screen, chosen to illustrate the gradient on the cone and the sharpness of the text" rel="lightbox[set_35]" >
								<img title="Close up 1a - Sega Mega Drive running in composite video" alt="Close up 1a - Sega Mega Drive running in composite video" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p5020011-copy.jpg" width="150" height="112" />
								<p>Close up 1a - Sega Mega Drive running in composite video</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-643" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020010-copy.jpg" title="Notice the cleaner colour, lack of dot crawl, overall sharpness and purity of the picture. Makes a grown nerd want to cry!" rel="lightbox[set_35]" >
								<img title="Close up 1b - Sega Mega Drive running in component video" alt="Close up 1b - Sega Mega Drive running in component video" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p5020010-copy.jpg" width="150" height="112" />
								<p>Close up 1b - Sega Mega Drive running in component video</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-645" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020012-copy.jpg" title="Another comparison shot, this time of the Mega CD logo and the Sega logo in composite video. I chose this location due to the rotating gradient on the Mega CD logo and the colour clarity/sharpness of the Sega logo to compare the before/after effects." rel="lightbox[set_35]" >
								<img title="Close up 2a - Sega Mega Drive running in composite video" alt="Close up 2a - Sega Mega Drive running in composite video" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p5020012-copy.jpg" width="150" height="112" />
								<p>Close up 2a - Sega Mega Drive running in composite video</p>
			</a>
		</div>
	</div>
	
		
 		
	<div id="ngg-image-646" class="ngg-gallery-thumbnail-box"  >
		<div class="ngg-gallery-thumbnail" >
			<a href="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/p5020019-copy.jpg" title="Again, amazing difference here - colours are blooming a lot less, there&amp;#039;s no dot crawl or droww-colouration, there&amp;#039;s far more clarity on the gradient on the Mega CD logo, but it&amp;#039;s the improvement on the Sega logo that really stands out." rel="lightbox[set_35]" >
								<img title="Close up 2b - Sega Mega Drive running in component video" alt="Close up 2b - Sega Mega Drive running in component video" src="http://www.retro-otaku.com/wp-content/gallery/mods-sega-mega-drive-component-video/thumbs/thumbs_p5020019-copy.jpg" width="150" height="112" />
								<p>Close up 2b - Sega Mega Drive running in component video</p>
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<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/07/pal-sega-mega-drive-colour-correction-60hz-in-full-colour-in-rf-composite-and-s-video/' rel='bookmark' title='Permanent Link: PAL Sega Mega Drive colour correction &#8211; 60hz in full colour in RF, composite and S-Video!'>PAL Sega Mega Drive colour correction &#8211; 60hz in full colour in RF, composite and S-Video!</a></li>
<li><a href='http://www.retro-otaku.com/2010/07/overhauling-the-sega-astro-city-part-2-audio-amplification-and-fans/' rel='bookmark' title='Permanent Link: Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans'>Overhauling the Sega Astro City &#8211; Part 2, audio amplification and fans</a></li>
<li><a href='http://www.retro-otaku.com/2010/01/something-awful-presents-movie-posters-as-video-games-book-covers-too/' rel='bookmark' title='Permanent Link: Something Awful presents movie posters as video games (book covers too!)'>Something Awful presents movie posters as video games (book covers too!)</a></li>
</ol></p>]]></content:encoded>
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		<title>Gaming sessions &#8211; 16 November 2009</title>
		<link>http://www.retro-otaku.com/2010/06/gaming-sessions-16-november-2009/</link>
		<comments>http://www.retro-otaku.com/2010/06/gaming-sessions-16-november-2009/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 03:00:58 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Gaming sessions]]></category>
		<category><![CDATA[Panzer Dragoon 2]]></category>
		<category><![CDATA[Sega Saturn]]></category>
		<category><![CDATA[Team Aondromeda]]></category>

		<guid isPermaLink="false">http://www.retro-otaku.com/?p=225</guid>
		<description><![CDATA[Erm, I was going through my backlog and realised I had a couple of sessions I forgot to post earlier, so here&#8217;s one from November last year, where I demonstrate my rusty Panzer Dragoon 2 skills on the Saturn  


Related posts:Gaming sessions – 1 November 2009
Gaming sessions &#8211; 11 October 2009



Related posts:<ol><li><a href='http://www.retro-otaku.com/2009/11/gaming-sessions-%e2%80%93-1-november-2009/' rel='bookmark' title='Permanent Link: Gaming sessions – 1 November 2009'>Gaming sessions – 1 November 2009</a></li>
<li><a href='http://www.retro-otaku.com/2009/11/gaming-sessions-11-october-2009/' rel='bookmark' title='Permanent Link: Gaming sessions &#8211; 11 October 2009'>Gaming sessions &#8211; 11 October 2009</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Erm, I was going through my backlog and realised I had a couple of sessions I forgot to post earlier, so here&#8217;s one from November last year, where I demonstrate my rusty Panzer Dragoon 2 skills on the Saturn <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>

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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009.jpg" title="Thought I'd fire Panzer Dragoon 2 for a whirl, it's been a while..." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Title screen" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Title screen" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Title screen</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_001.jpg" title="Blank slate." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Player Data" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Player Data" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_001.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Player Data</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_002.jpg" title="I've always loved Team Andromeda's passion for cut scenes, back in the day this was impressive stuff!" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_002.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_005.jpg" title="Kawaii de shou?" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game, Lagi" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game, Lagi" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_005.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game, Lagi</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_006.jpg" title="Love it - no stupid English dubbing... even thought it's a fictitious language :P" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game, subtitles" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game, subtitles" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_006.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cut scene, pre-game, subtitles</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_009.jpg" title="I didn't realise it back in the day, but it was extremely progressive for Team Andromeda to use their own game engine to power a lot of the game's cut scenes." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - in-game cut scene, Episode 2" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - in-game cut scene, Episode 2" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_009.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - in-game cut scene, Episode 2</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_012.jpg" title="It's, erm, brown and stuff. Fun level though. I love this game..." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_012.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_013.jpg" title="I'm flying! :)" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_013.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_014.jpg" title="The moment Lagi jumps into the air was so epic, it is such a supreme game..." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_014.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 2</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_017.jpg" title="I tried to get a decent screenshot of the boss on this level - absolutely loved being able to break him apart in sections, and the visuals really do look awesome in this game, though there's more to come!" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - End of Episode 2" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - End of Episode 2" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_017.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - End of Episode 2</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_018.jpg" title="Get ready for the awesome forest level, as seen in Sega Flash, where I played it to death when I first got my Saturn!" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cur scene, pre-Episode 3" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cur scene, pre-Episode 3" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_018.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Cur scene, pre-Episode 3</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_020.jpg" title="This is a blurry shot of the start of Episode 3, lotsa impressive camera panning, and no tearing or slowdown in sight. Team Andromeda were amazing..." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_020.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_021.jpg" title="This is such an epic fight, absolutely gobsmacking. If I was more awesome, I would have defeated him with a berserver rage attack, that causes him to explode instead of just spewing stuff everywhere." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3 boss" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3 boss" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_021.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3 boss</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_023.jpg" title="w00t, all done - didn't go the difficult route though." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3, stats" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3, stats" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_023.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 3, stats</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_024.jpg" title="So, doesn't look too impressive yet, but just wait..." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_024.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_026.jpg" title="I'll go out on a limb and say these are the best water effects in any game on a 32-bit system. Gorgeous stuff." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_026.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_028.jpg" title="This is the tension-building intro to the crazy fish boss for this level :)" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4, boss" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4, boss" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_028.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4, boss</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_031.jpg" title="... and when you have the pattern sorted, he goes and blows up the bridge!" rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4, boss" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4, boss" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_031.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 4, boss</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_035.jpg" title="Ack, crappy shot-down ratio." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - End of Episode 4" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - End of Episode 4" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_035.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - End of Episode 4</p>
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			<a href="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/16112009_036.jpg" title="Another cut scene, this time for the interlude that is Episode 5." rel="lightbox[set_30]" >
								<img title="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 5 in-game cutscene" alt="16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 5 in-game cutscene" src="http://www.retro-otaku.com/wp-content/gallery/gaming-sessions-16-november-2009/thumbs/thumbs_16112009_036.jpg"  />
								<p>16 November 2009 - Sega Saturn, Panzer Dragoon 2 - Episode 5 in-game cutscene</p>
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<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2009/11/gaming-sessions-%e2%80%93-1-november-2009/' rel='bookmark' title='Permanent Link: Gaming sessions – 1 November 2009'>Gaming sessions – 1 November 2009</a></li>
<li><a href='http://www.retro-otaku.com/2009/11/gaming-sessions-11-october-2009/' rel='bookmark' title='Permanent Link: Gaming sessions &#8211; 11 October 2009'>Gaming sessions &#8211; 11 October 2009</a></li>
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		<title>Squeenix, why isn&#8217;t RayStorm HD available outside Japan on PS3?</title>
		<link>http://www.retro-otaku.com/2010/06/squeenix-why-isnt-raystorm-hd-available-outside-japan-on-ps3/</link>
		<comments>http://www.retro-otaku.com/2010/06/squeenix-why-isnt-raystorm-hd-available-outside-japan-on-ps3/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 03:00:43 +0000</pubDate>
		<dc:creator>Sean</dc:creator>
				<category><![CDATA[Retrospective game reviews]]></category>
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		<description><![CDATA[
I don&#8217;t quite understand why RayStorm HD isn&#8217;t available outside Japan on PS3. So I went and grabbed a pre-paid card and bought a copy through the Japanese store. Probably cost a lot more than it should when you consider the markup assigned to obtaining a Japanese PSN card, but I reckon it was worth [...]


Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/06/afterburner-climax-game-of-the-year-2010/' rel='bookmark' title='Permanent Link: Afterburner Climax &#8211; Game of the Year 2010'>Afterburner Climax &#8211; Game of the Year 2010</a></li>
<li><a href='http://www.retro-otaku.com/2010/04/the-rocket-knight-adventures-revisit-looks-promising-new-trailer/' rel='bookmark' title='Permanent Link: The Rocket Knight Adventures revisit looks promising (new trailer!)'>The Rocket Knight Adventures revisit looks promising (new trailer!)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a rel="lightbox[]" href='http://www.retro-otaku.com/wp-content/gallery/stock_images/11052010_001-raystormhd.jpg' title='RayStorm HD'><img src='http://www.retro-otaku.com/wp-content/gallery/stock_images/thumbs/thumbs_11052010_001-raystormhd.jpg' alt='RayStorm HD' class='ngg-singlepic ngg-center' /></a></p>
<p>I don&#8217;t quite understand why RayStorm HD isn&#8217;t available outside Japan on PS3. So I went and grabbed a pre-paid card and bought a copy through the Japanese store. Probably cost a lot more than it should when you consider the markup assigned to obtaining a Japanese PSN card, but I reckon it was worth it. Plus, I was able to get the Playstation port of Thunderforce V &#8211; I&#8217;ve played that to death on my Saturn and was always curious what the port was like, so it was a convenient arrangement.</p>
<p>Anywho, Square Enix&#8217;s idiosyncrasies aside, how&#8217;s the remake? Very nice indeed (as Yakumo over at <a href="http://www.segagagadomain.com/">Retro Core</a> would say!). I haven&#8217;t put a stack of hours into it at this stage, just fitting in the occasional session when not hammering through <a href="/2010/06/afterburner-climax-game-of-the-year-2010/">Afterburner Climax</a> or other gear on the PS3. The HD visuals look clean, uncluttered and the 16:9 playfield works really well &#8211; this last bit was my biggest concern going into it as breaking out the boundaries of a horizontal shooter already squeezed to a 4:3 aspect ration (rather than tate, or 3:4 ratio) to an even broader ratio may have messed up the balance RayStorm managed to achieve from back in the day.</p>
<p>While the decision to forego any crazy/fancy new effects may turn off the new breed who haven&#8217;t spent much time with the original FX-1B version or the Playstation &#8220;port&#8221; (though the FX-1B shares its hardware design with that of the Playstation, not unlike Namco&#8217;s System 11/12 or Capcom&#8217;s ZN-1/ZN-2 platforms, hence why I&#8217;ve put the word &#8216;port&#8217; into quotations), I think it&#8217;s a very tasteful update to a solid game&#8230; though I still prefer the original Layer Section to its sequels (i.e. RayStorm, etc). So instead of having all sorts of filters, high polygon counts, motion blurring and so forth, we&#8217;re presented with slightly updated models and textures that reflect the exact same aesthetic as the original, only without jagged polygones or blurry textures. This is especially noteworthy with the low-poly waterfalls in level 3 <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>And that&#8217;s pretty much it &#8211; there&#8217;s an arranged mode and some unlockables to keep things interesting, but probably the best feature introduced to take advantage of the current hardware platform are the leaderboards that not only post your high score (mine will be down the bottom if they register at all! <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ), but also allow you to save and upload your replays. This is excellent, since it allows rubbish shmup fans (like myself) to see how it really <b>should</b> be done <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Aside from this, it&#8217;s still RayStorm, so if you didn&#8217;t like it before, you probably won&#8217;t now unless your tastes in gaming have altered accordingly.</p>
<p>The only question left is &#8211; why the worldwide snub for PS3 gamers? Hopefully this&#8217;ll be rectified in time. The PS3 needs more Japanese shooters on it &#8211; I&#8217;d love some Otomedius on our machine, as well as the R-Type remake that came out a while ago, then there&#8217;s the Naomi ports (like Ikaruga and Triggerheart Exelica), and so on.</p>
<p>Still, we do have the Söldner-X games which are pretty awesome, but I wouldn&#8217;t mind sharing with XBLA if PSN can get a couple of those exclusives in return <img src='http://www.retro-otaku.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>


<p>Related posts:<ol><li><a href='http://www.retro-otaku.com/2010/06/afterburner-climax-game-of-the-year-2010/' rel='bookmark' title='Permanent Link: Afterburner Climax &#8211; Game of the Year 2010'>Afterburner Climax &#8211; Game of the Year 2010</a></li>
<li><a href='http://www.retro-otaku.com/2010/04/the-rocket-knight-adventures-revisit-looks-promising-new-trailer/' rel='bookmark' title='Permanent Link: The Rocket Knight Adventures revisit looks promising (new trailer!)'>The Rocket Knight Adventures revisit looks promising (new trailer!)</a></li>
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