Insert Credit reminds me I should be a better writer

So, Insert Credit is back in all its glory. Brandon & co.’s manifesto also reminds me I should be a better writer. We’ll see how that goes.

Sometimes I wonder which direction to take this blog – a “serious” treatise on old games, hardware modification tutorials, “look what I bought!” picture galleries, recording a gaming session, reviews? The end result is a bit of a mash, but maybe that’s not such a bad thing. The whole point of this blog is to act as a “catch-all” for my thoughts on video games, and given my time dedicated to actually playing games is sporadic and my thoughts on the topic often jumbled, it’s probably a good manifestation of what’s lurking inside my cranium.

If nothing else, at least it’s something to think about.

In the meantime, go and read Insert Credit – I used to check it out regularly for many years, but things dried up in 2009-ish, so it’s good to see everyone back at it. I can only hope one day they’ll cover the amazing news that Valis will be making a proper comeback on a console of some sort as a platformer, and not as a dodgy game on the PC.

Retro gaming blogs

I’ve recently added some new blogs to my links and thought I’d give them a plug since I’ve been enjoying reading them of late:

  • GameSpite
    Jeremy Parish’s gaming blog – not necessarily retro, but often covers old games along with the new ones. I’ve been listening to Retronauts since late-2006, so the blog makes for good reading. It’s also a frequent reminder I need to get around to ordering GameSpite Quarterly, as well as some other print-on-demand eMags.
  • Guru Meditation
    Blog from another local Australian retro gamer – found out about his blog via Aussie Arcade and proceeded to leave numerous comments on there. Hopefully they’re not being regarded as spam 😛
  • Famicomblog
    This one’s written by someone living in Japan hunting for old Famicom games. This is an awesome premise in and of itself, and it helps that the content’s fun. I discovered this one from Guru Meditation’s blog, so I can’t take credit for being clever and sourcing it via general Famicom hunting 😛
  • Old School Gaming Blog
    Another blog I discovered via Guru Meditation, but this one has an emphasis on old Commodore stuff (well, so far anyways), so plenty of Amiga and C64 goodness. I love my C64 and am only a fledgling Amiga gamer (didn’t have one back in the day – we went from our C64 in 1988 to a 386DX40 in 1993), but there’s some great stuff in there.

I’ve done some random Googling for updated/maintained blogs on retro gaming a while back and didn’t come back with much, so I’ve started checking out recommended sites from other places, or sites from people commenting on other blogs and figured I’d return the favour.

Am I a gaming aesthete?

Jeremy Parish recently wrote about the gaming aesthete, and the post captured something I’ve been trying to articulate for a while now. For whatever reason, I seem to prefer games with a particular aesthetic quality and loathe titles that go against my irrational sense of preference. Amusingly, a portion of my taste can be summed up in UK:R’s watershed Blue Skies in Gaming campaign – out with the poo-brown, grey, boring colour schemes, and in with colour, life and vibrancy.

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No more silly gangs, testosterone, “extreme”/”hardcore” drab colour schemes and other such douchebaggery. The content doesn’t have to be sunshine, lollypops and pixies, but it should be allowed to have colourful vistas and degrees of depth to its aesthetic execution.

The problem is that with the rise and rise of US development in the gaming sector (underpinned by the dramatic fall from grace we’ve seen from Japan in the last 10 years, and the EU in the 5-7 years prior to that), it’s all very vogue and chic to be an (extreme) macho douchebag mirroring something out of a Michael Bay movie (with optional 1-dimensional arse-kicking but well-endowed female sidekick), or drawl like an (extreme) urban gangster or be an (extreme) racing game with unnecessary (but extreme) back story. You then play this on your (e)x(treme)box or your slick black PS3 (with optional extreme metallic blue/red/moose controller to complement the silly Spider-man font), with trophies/achievements to add to your signature on your underground/alternative message board where you compare how awesome you are.

And with a couple of exceptions, it just doesn’t appeal to me. I prefer the classical Japanese or European approach to gaming, which allows colour and not so much testosterone to overrun the landscape. The problem is that both of these communities are not the stalwarts they once were. In the 8-bit micro and 16-bit computer days, I played more games from the EU than I can count – some were stupid bouts of pixellated testosterone, but the underlying mechanics and aesthetics were fresh and interesting. But with the move to larger teams and bigger budgets, the old models failed to adapt to the changing scenery and unfortunately a lot of talent was lost or quelled as part of larger corporate mergers.

Jump across the pond to Japan, and the quality of their arcade and console games in the 80s and 90s were unmatched and arguably the hive of some of the industry’s core creative content. Sega, Nintendo, Namco, Hudson, SNK, Capcom, Konami, Taito, Square, Enix… amazing studios that produced stunning games. But something happened between the DC/PS2/GCN/Xbox and the current generation, and the Japanese sector imploded – larger teams were required to fuel larger budgets and suddenly the shrinking local console market demanded more conservatism in game design. This meant the baby was thrown out with the bath water to accommodate the Western market (which meant the unique “Japaneseness” that made the games so appealing in the first place was often lost), or developers focused on placating niche local audiences with an abundance of moe and fan service (which are fine in moderation, but stifling when they’re pandering). To offset development costs and the changing Japanese market, the situation was further compound with the dramatic shift of development resources to handheld platforms (which I guess is fine if you prefer mobile gaming, but I prefer to play on a console). Thus you have a variety of factors that have essentially quashed Japan’s ability to compete with the West, in particular the US and Canada.

So that leaves me in an unusual position borne entirely from my own particular tastes in gaming, where I have to look a bit further than Japan for my gaming kicks. For the first time in a while I’ve been playing Western-developed games – The Darkness (developed by Starbreeze in Sweden), Mirror’s Edge (DICE, also in Sweden), Enslaved (Ninja Theory, UK) and Batman: Arkham Asylum (Rocksteady, UK)… but what’s interesting is that these have all been developed in the EU (sorry to the UK studios for lumping you in there!), which is a trend I hadn’t consciously realised until thinking about my gaming habits for this generation of consoles. This doesn’t mean I’ve neglected Japan, as I’ve also enjoyed Ninja Gaiden Sigma (Tecmo), Valkyria Chronicles (Sega WOW), Street Fighter 4 (Capcom), Yakuza 3 (Amusement Vision/Sega) and New Super Mario Bros. Wii (Nintendo EAD). What’s interesting looking at this shortlist is that some games contain some of the elements I normally don’t like about current-gen games, but they’ve done so in a way that emphasises the often intangible aesthetics that appeal to me.

In short, my gaming preferences are confused and contradictory at times, but share a commonality that points to the resultant aesthetic which entices me to play the game in question.

It also means I’m more likely to play Wonderboy in Monster World on the Sega Mega Drive than Resistance 3 or GTA4.

I think that last point sums up the entirety of this post quite succinctly. Figures 😛