Daytona USA is coming to PSN and XBLA!

Last week Siliconera reported that Daytona USA was coming to PSN and XBLA, featuring enhanced graphics (including widescreen support), 8 player online multiplay and all sorts of fun amazement. This comes on the heels of my previous post (which came via Retro Gaming Australia), where I hoped for nice HD visuals of the original assets and online multiplayer awesomeness. To say I’m chuffed would be an understatement ๐Ÿ™‚

If this proves to be successful, perhaps we’ll see some other Sega arcade racers make it over. Sega Rally 1 and 2, Sega Touring Car and Scud Racer would all make wonderful additions to this lineup.

The only question that remains in my mind is the longevity of playing the game online – how long until online participation wears off? Take OutRun Online Arcade as an example – I love the game to bits, but nobody’s playing it on PSN much these days. Not that I can talk – I don’t get a lot of time for gaming these days, so I’m equally guilty of it as well.

So, in a perfect world the game would also support local multiplayer via split-screen and network (or both – 4 players on two networked PS3s for example). The thought of having 8 consoles hooked up for LAN Daytona is mind-blowing – if you ever had the luxury of going to an arcade with 8 Daytona machines hooked up with 8 mates in their respective cabs at the same time while duking it out with another 32 CPU cars on the track, you’d know such a thing is an amazing moment in arcade gaming.

Anywho, enough chatter – here’s the trailer:

We’ll apparently be seeing the game in November, while the US and Canada will be able to get started at the end of the month. Nice to see Daytona USA reflects the time it was developed by delaying the game for PAL territories ๐Ÿ˜‰

You can’t have Guardian Heroes 2 – enjoy the original instead

guardianheroestitlescreen

It’s a double Retro Gaming Australia week at Retro Otaku!

As reported (via Eurogamer), Treasure were going to get cracking on a sequel to the amazing Saturn original, Guardian Heroes, but Sega (as the publisher) wanted to have the franchise’s presence drummed up a bit before giving the green light for the sequel. So instead of Guardian Heroes 2, we are getting the original Guardian Heroes with a silly (and thankfully optional) graphics filter on XBLA only. This isn’t a bad thing on its own, as it will enable more people to enjoy this brilliant game (and having been playing and trumpeting its greatness since owning it in 1996 on my happy Saturn), it’s a bit sad that we didn’t get a sequel.

All’s not lost though – if it sells well, there’s the chance of a proper sequel (Guardian Heroes Advance does not count).

You want to know a crazy thought? It would sell more if it was on PSN as well.

Just saying.

Daytona USA – rated but not confirmed for XBLA or PSN

I can’t take credit for this – Retro Gaming Australia reports that Daytona USA has a new listing in the OFLC’s database.

There’s no information regarding platform or much else – it’s been rated ‘G’ and Sega Australia filed the request.

It’ll be interesting to see what comes out of it – perfect Model 2 emulation internally running at 1080p with 8-player online multiplayer awesomeness? A combination of the Model 2 original plus the Model 3 successor, all running at 1080p w/online multiplayer? Perhaps a 720p (boo) HD version of the Dreamcast release of Daytona USA 2001? The advantage of the latter is that it looks nice (and would be nicer in 1080p, but previous Dreamcast ports have only been 720p), there’s network infrastructure in the source code IIRC and it has the original tracks plus plenty of extras accumulated from the various subsequent releases.

Assuming it’s a good thing, hopefully we’ll continue to see classic Sega arcade classics released via PSN/XBLA. I’d love a 1080p Sega Rally + Sega Rally 2 release, Sega Touring Car, Scud Racer… and all running at 1080p with online multiplay. And then there’s their fighting franchises – 1080p Virtua Fighter 2, Virtua Fighter 3, Fighting Vipers, Last Bronx… even Sonic The Fighters ๐Ÿ˜‰

A Sega fan can dream, right?

Dragon Quest 10 is online-only… huh?

So, DQ10 is online-only.

Yes, I’m late to the party, but thought I’d post about it anyways. I’m not the world’s longest-serving DQ fan, but I respect its history and that it, in many ways, embodies the spirit of JRPGs of old without making everyone beautiful, androgynous and full of clich&eaccute;d angst.

I don’t think I’d be as fussed if the game was going online as a side-story to the main series, kind of like Phantasy Star Online/Phantasy Star Universe or FFXI/FFXIV. MMOs and Diablo-clone MMOs have their place, but they don’t interest me all that much, as I prefer single-player JRPGs, particularly when they have blue skies and are jolly. Or are simply fun. The only exception to that was the original PSO releases (especially the GCN port with 4-player local coop), which was great fun back in the day.

For me, moving DQ10 as an online-only game seems… silly. I’d rather a shinier coat of paint and an interesting storyline. It also limits the accessibility of the game if you go back and play it once the servers get pulled.

Mind, the problem is that JRPGs (with a few exceptions) have languished over the current generation as Japan has shifted development priorities owing to cost and the changes in Japanese gaming demographics. Economic rationalism has also encouraged developers to play it safe rather than get too carried away or ambitious. So, while some of the JRPGs have been fun, the quantity/quality from the last couple of generations hasn’t been matched. At least in my opinion, but I’m old and stuck in my ways. So, my opinion should of course be take with a grain of salt. After all, I’m still whinging about Grandia getting passed up on the Saturn.

Still, there is some hope – Valkyria Chronicles married some superb characterisation and story-telling that echoed Kodama-inspired epics like Skies of Arcadia and Phantasy Star 4 in the guise of a strategy RPG, Monolith has reminded the world of what made JRPGs great to begin with in their amazing Xenoblade Chronicles, and Ni No Kuni looks so sumptuous that I dare to dream that it will bring a 90s-Miyazaki/Takahata soul to the world of JRPGs. In a perfect world, it will also be bilingual as part of the English localisation, much in line with Valkyria Chronicles and Xenoblade Chronicles.

Should the time come for DQ11, I can only hope it brings back the single-player focus with all the soul its renowned for. Including the Toriyama-requisite of spiky hair.

Atari issuing cease and desist letters to websites – huh?

This.

My feelings over Atari recent spate of cease and desist letters to websites pertaining to the Atari 2600 are reflected in a far-more articulate response at Atomic PC’s website. I merely wanted to add my voice to the chorus.

Given Atari allegedly gave the community their blessing to develop for and celebrate the history of the Atari 2600 more than a decade ago, it seems a bit petty to go after websites covering the platform. It’s certainly within their legal right to do so, but it does beg an ethical question. Given the enduring value of the brand “Atari” is attributable in part to the ongoing development, discussion and celebration of its legacy by fans, it seems unusually short-sighted to tarnish this reputation by attacking the very people who have assisted in building the ongoing awareness, and by extension value, or Atari.

Hopefully this is the last of such tomfoolery for 2011. It rounds off a trio of arguably anti-consumerist measures by some of the big names in the gaming sector (Sony removing Linux support from the PS3; Capcom’s unoffocial “DRM” for Resident Evil: The Mercenaries 3D on the 3DS; and now Atari and their IP battle for URLs and websites), so hopefully we can all move on from here.