Minitroid looks amazing

The Minitroid tech demo was only recently brought to my attention – it’s a miniaturised take on Metroid (I’m seeing more Super Metroid in there, but it’s probably taking general inspiration from the series) running in a tiny pixel resolution. The thing’s an amazing piece of homebrew talent, retaining gameplay elements, charm and detail despite the limited window and sprites. There are a few enhancements compared to hardware generally associated with such low resolutions, including alpha blending and some great camera movement to emphasise the missiles, and the animation is top-notch.

You wouldn’t think you’d be able to achieve so much with such limitations. Necessity is the mother of invention though – see it for yourself:

It’s designed to run on Windows, and you can grab the tech demo from Metroid Database. Props to elvis at Aussie Arcade for the tip, and to the original source, Tiny Cartridge.

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Squeenix, why isn’t RayStorm HD available outside Japan on PS3?

RayStorm HD

I don’t quite understand why RayStorm HD isn’t available outside Japan on PS3. So I went and grabbed a pre-paid card and bought a copy through the Japanese store. Probably cost a lot more than it should when you consider the markup assigned to obtaining a Japanese PSN card, but I reckon it was worth it. Plus, I was able to get the Playstation port of Thunderforce V – I’ve played that to death on my Saturn and was always curious what the port was like, so it was a convenient arrangement.

Anywho, Square Enix’s idiosyncrasies aside, how’s the remake? Very nice indeed (as Yakumo over at Retro Core would say!). I haven’t put a stack of hours into it at this stage, just fitting in the occasional session when not hammering through Afterburner Climax or other gear on the PS3. The HD visuals look clean, uncluttered and the 16:9 playfield works really well – this last bit was my biggest concern going into it as breaking out the boundaries of a horizontal shooter already squeezed to a 4:3 aspect ration (rather than tate, or 3:4 ratio) to an even broader ratio may have messed up the balance RayStorm managed to achieve from back in the day.

While the decision to forego any crazy/fancy new effects may turn off the new breed who haven’t spent much time with the original FX-1B version or the Playstation “port” (though the FX-1B shares its hardware design with that of the Playstation, not unlike Namco’s System 11/12 or Capcom’s ZN-1/ZN-2 platforms, hence why I’ve put the word ‘port’ into quotations), I think it’s a very tasteful update to a solid game… though I still prefer the original Layer Section to its sequels (i.e. RayStorm, etc). So instead of having all sorts of filters, high polygon counts, motion blurring and so forth, we’re presented with slightly updated models and textures that reflect the exact same aesthetic as the original, only without jagged polygones or blurry textures. This is especially noteworthy with the low-poly waterfalls in level 3 :)

And that’s pretty much it – there’s an arranged mode and some unlockables to keep things interesting, but probably the best feature introduced to take advantage of the current hardware platform are the leaderboards that not only post your high score (mine will be down the bottom if they register at all! ;) ), but also allow you to save and upload your replays. This is excellent, since it allows rubbish shmup fans (like myself) to see how it really should be done ;) Aside from this, it’s still RayStorm, so if you didn’t like it before, you probably won’t now unless your tastes in gaming have altered accordingly.

The only question left is – why the worldwide snub for PS3 gamers? Hopefully this’ll be rectified in time. The PS3 needs more Japanese shooters on it – I’d love some Otomedius on our machine, as well as the R-Type remake that came out a while ago, then there’s the Naomi ports (like Ikaruga and Triggerheart Exelica), and so on.

Still, we do have the Söldner-X games which are pretty awesome, but I wouldn’t mind sharing with XBLA if PSN can get a couple of those exclusives in return :D

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The Rocket Knight Adventures revisit looks promising (new trailer!)

Rocket Knight Adventures on the Mega Drive was/is awesome. When I was reading up via 1up and heard via their awesome nerd podcast Retronauts earlier this year that it was getting a revisit via PSN/XBLA, I was mildly excited. Some of the early promo artwork looked like it had potential, but I was still sitting on the fence.

However, after checking out an update over at PALGN and watching the trailer, I’m pleasantly surprised by how it’s shaping up:

I’m really loving the visual aesthetic here – there’s a classic storybook fantasy feel to the visuals that looks great, and the animation and particle effects are spot on. I didn’t have the speakers on while watching it though, so not sure on the direction with the audio. Hopefully it’s not poxy!

The original Mega Drive game in the series featured everything that made Konami such a powerhouse back in the 16- and 32-bit eras, with loving attention to detail on the visuals, great music perfectly suited to the hardware, plenty of colour, passion, spot-on controls, innovation and even a little story to boot! While the sequel on the Mega Drive was in comparison pretty disappointing (I’m guessing a different team handled it), the concept was still fun. The only game in the series I never got a chance to play was Sparkster on the SNES. I really should track it down though, Konami made some brilliant games on the SNES.

So yes, new Rocket Knight Adventures game for May. Can’t wait :D

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Kung Fu gets rebooted – Revenge of the Wounded Dragons

Indulge me, this is the second post with more than a passing glance at the current generation of gaming (be warned there might be one or two to come – Braid and Trine are now up on PSN).

So, this round of hooplah surrounds Revenge of the Wounded Dragons, a new game coming to PSN shortly-ish (release date is TBA, was supposed to be coming in the next week or so or somethingorother?). Why is it awesome? It borrows from the plotless (and awesome) Double Dragon for its duo-toned heroes, hails back to the arcade with its ‘avenge your family/girlfriend/dog/mortgage broker’ premise and, most importantly, is using the classic formula from Irem’s classic Kung-Fu Master but giving it fresh coat of paint, a few tweaks, 2-player coop and plenty of awesome:

See, you can’t tell me that isn’t full of awesome. Assuming it doesn’t play like a giant douche or something.

There’s more info on the official PS Blog at: UPDATED: Coming to PSN: Revenge of the Wounded Dragons.

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