Sonic Generations continues to pique my interest

I continue to be impressed by the refreshing direction Sega are taking with Sonic Generations – I’ve talked before about my initial excitement, but the latest E3 trailer seems to be marrying the concept of “old and new” with some success, at least as far as demo footage is concerned:

I’m worried about getting excited about a new Sonic game – Sonic Unleashed was an awful concept and Sonic 4 was flawed, but watching the 2D portion of that video just looked so good! Then Kris over at Silicon Era gave a great write-up of some hands-on with the game, and this continues to feed my proverbial fires of excitement about this game.

But I continue to be tentative. Old fart gamers like myself have a troubled history in trying to adapt to Sonic in 3D (despite genuinely liking the Dreamcast games back when they first came out), so you’ll have to excuse my skepticism. Skepticism that’s tempered by enthusiasm, but a skeptic I remain nonetheless.

The trailer above assures me we’ll see the game later on this year. Let’s see what the next few months bring, then.

Props to Silicon Era for linking the E3 trailer in with their recent piece on the game, as I’d missed it in my previous trawling.

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Sega announces Monster World IV is getting an English release!

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Read this over at Silicon Era – Sega have announced they’re going back and translating Monster World IV, previously only available in Japanese (though a fan translation exists that can be patched to the Japanese version), and are releasing it on Wii, PSN and possibly XBLA.

This is phenomenal news given the age of the game and the perceived lack of mainstream interest. This is is the stuff of fanboy dreams and legends, and it is amazing to see Sega leading the way.

From here, my only hope is that they get M2 to develop the emulator for the PS3/XB360, as previous emulators have been absolutely terrible on the machine in comparison to M2′s work on Nintendo’s Virtual Console and the Sega Ages collections on the PS2.

You can check out the full release over at the Sega Europe blog.

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Adapting the “Penny mod” for Rock Band drums in Australia

I was recently fixing up my mate McAdam’s 1st generation Rock Band drums after a session resulted in his green pad becoming unresponsive. Cue the illustrious “Penny mod” and adapting this for Rock Band players in Australia, or the return of the humble 5c piece :)

This one’s pretty simple – the following two videos off YouTube show how to perform the Penny mod:

If you’re after the software to test out the end result as seen in the video, you can get it at the Drum Machine website. I used it in my case, and it worked a treat.

For me, I found that a 5c piece was a good substitute for a penny. I used two for each of the outer pads (green and red), and one for each of the inner pads (yellow and blue). The end result was a much more responsive drum, which was great.

The other thing to keep in mind is if the actual solder connections have been killed, either through the solder breaking or the wire snapping. If either of these greet you when you check out the sensors, OXM Online have a guide.

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Is Sega on the right track with Sonic Generations?

Over on the Madboards, gaming discussion has turned to the upcoming and recently announced Sonic Generations, Sonic Team’s latest Sonic game for Xbox 360 and PS3.

The initial trailer certainly had my interest piqued, but after checking out an update at Eurogamer, and a subsequent hands-on and new trailer at IGN, my interest is a little bit more than piqued – I might actually be getting excited :)

The premise seems to be you have the ability to fire through each and every level as “classic” Sonic and “modern” Sonic. It’s all very post-modern really. The catch is that playing as classic Sonic sets the game to play as a 2.5D platformer with a physics engine theoretically similar in feel to 16-bit Sonic titles, whereas playing through the level as modern Sonic looks like its bringing back a hybrid 3D/2.5D playing field, not unlike the good bits out of Sonic Unleashed or (apparently, because I haven’t played it yet) Sonic Colours.

It’s still early days, with the game slated for a late-2011 release. Sonic Unleashed showed promise (though the werehog disaster will haunt us for years to come), Sonic 4 was fun, Sonic Colours apparently isn’t terrible – could we be seeing a return to form for the series? Mind, considering that Shadow the Hedgehog and Sonic 2006 were incredibly rubbish, the only way is up, right?

If this turns out well, I think Sega should give Rieko Kodama a team of genius programmers and talented artists and bring back Phantasy Star for another whirl. Then they can give us a fun Streets of Rage brawler and a proper strategy RPG in the Shining Force series using the same engine they developed for the sublime Valkryia Chronicles.

A fanboy can dream, right?

Thanks to CG from the Madboards for posting the original link!

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Scott Pilgrim vs The World: The Game is genius, GOTY candidate

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So, on Friday nights I check PSN to see what new stuff has come out, and low and behold, after much drooling over screenshots and trailers, Scott Pilgrim vs The World: The Game is out. I downloaded the demo, Wifey and I fired through the first level, and I bought the full game immediately.

There is so much about this game that is just so right – beautiful spritework (thanks Paul Robertson, you’re my hero!!), amazing chiptune audio, fantastic old school gameplay with a few twists, local co-op, and all in 1080p, razor-sharp low-res style 2D gold. Then there’s all the fan service to the greats of years gone by, and probably heaps of other goodies I haven’t uncovered since we’ve only played through the first level…

I need to spend more time enjoying this game. You should as well. if you have a PS3, download it. If you have an XB360, hang in there, it shouldn’t be too far away. For those unawares, enjoy a trailer:

I really should do a special on Paul Robertson as well, the man is a certified superchamp.

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