Big update to the Gaming Sessions gallery

Just another quick one – I’ve finally gotten around to updating the metadata (where possible) on the gaming Sessions galleries, including a couple from last year, what I got up to over Easter and some Panzer Dragoon Saga blurry pictures. A number of the images under some of them aren’t recording all the metadata details for whatever reason, but it’s all there.

I’ve recently grabbed a video capture card as well, so this will mean the May 2010 gallery will be the last of the blurry low-res images ๐Ÿ™‚ It also means I can capture video footage for future posts. Of course the only source I can’t capture is the arcade cab, but I’m looking at mounting the digital camera on something for future posts for clearer pics without the frantic snaps I usually take between rounds/hadoukens/etc ๐Ÿ™‚

As always, everything’s over in the Image Galleries section.

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Gaming sessions – 16 November 2009

Erm, I was going through my backlog and realised I had a couple of sessions I forgot to post earlier, so here’s one from November last year, where I demonstrate my rusty Panzer Dragoon 2 skills on the Saturn ๐Ÿ˜€

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Gaming sessions โ€“ 1 November 2009

Another belated image gallery post ๐Ÿ˜›

This time around I fired up the Sega Master System 2 for some retro gamage since it hadn’t had much love of late. There were a couple of games I wanted to have a quick play at, but ran out of time, so they’ll make it into a future session I’m sure!

Picks of this one are actually working out where to go in Shadow of the Beast (I’m going to have to track down the Mega Drive port of this one), playing more R-Type and discovering the awesomeness of Sega’s brill Gain Ground port. This last one if the game I was most surprised with given I didn’t think it would fare well on the little 8-bit system, but it held up extremely well.

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Gaming sessions – 11 October 2009

Had a quick go at the C64 and some fresh tapes, along with my new tool in my arsenal, a stand-alone tape deck. Makes for speedy rewinding/fast-forwarding of tapes between sessions and save the motor some strain on the tape deck on the C64.

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Finishing Final Fight on my Astro City! :)

It’s obviously a week for awesome arcade gamage ๐Ÿ˜€ My brother-in-law Hamez is currently staying with us while he’s back here visiting from interstate, and last night after some subtle suggestions from yours truly, we jumped onto the arcade cab for some awesomeness. This time it was Capcom’s seminal scrolling beat’em’up Final Fight ๐Ÿ™‚

While I remember playing this one at the arcades, I have probably clocked up more hours playing the amazing Mega CD port back in the 16-bit era. Because of the difficulty and the continues/lives system, I never managed to finish the game beffore, so it was nice to be able to finish the arcade version and see the ending to the game ๐Ÿ™‚ We were actually doing pretty well as far as continues go at the start of the game, but by the time we got to the end, the Free Play setting really came in handy ๐Ÿ˜€

Anywho, I only started taking pics when we got to the end of the last level – the gallery’s below in all its wonky glory since I was trying to play and take photos at the same time ๐Ÿ˜› For those interested, I’m taking up the 2P slot as Guy, whilst Hamez spent the latter half of the game playing as Haggar, doing the grab-jump-piledrive technique over and over again. Because it’s awesome ๐Ÿ™‚

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